# Hydro Abyss Mage

![](https://526410171-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVAGyyACcSzyzfmgy7f%2Fuploads%2Fgit-blob-46927cfc521dacefdac334d9a600e62877b48578%2FAbyss%20Mage%20\(Hydro\).jpg?alt=media)

## Resistances

|      Element | Resist |
| -----------: | ------ |
| ALL ELEMENTS | 10%    |

## Tips and Mechanics

**Weak Point** - Face

You can use the **Teleport** to reposition **Abyss Mages** to your advantage at the start of some abyss chambers.

Once you drop the shield, make sure to focus the **Abyss Mage** so that they stay staggered. The **Dance** attacks deal a lot of damage, and it can be hard to get close to them while they are active.

## Shield

Prefer![](https://526410171-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVAGyyACcSzyzfmgy7f%2Fuploads%2Fgit-blob-e0472b52c548a7162a648c191cad9b7bbdf4498b%2Fcryo_small.png?alt=media\&token=73273f11-7ba2-491c-aa57-02230989b809)to break the shield, as this will **Freeze** the **Abyss Herald**.

![](https://526410171-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVAGyyACcSzyzfmgy7f%2Fuploads%2Fgit-blob-a8efded210241d0c6764e2819b9c750deff8a6d4%2Felectro_small.png?alt=media\&token=f367d10d-10e4-4b21-9552-4c54ac8a55ff) attacks will also work, but are less effective than![](https://526410171-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVAGyyACcSzyzfmgy7f%2Fuploads%2Fgit-blob-e0472b52c548a7162a648c191cad9b7bbdf4498b%2Fcryo_small.png?alt=media\&token=73273f11-7ba2-491c-aa57-02230989b809)

![](https://526410171-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVAGyyACcSzyzfmgy7f%2Fuploads%2Fgit-blob-485abc41b72e4fb75fd6cf1b2c21d83a5da9a05c%2Fpyro_small.png?alt=media\&token=7b224bde-5202-4c0c-8184-8fd7c0b436b1)![](https://526410171-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVAGyyACcSzyzfmgy7f%2Fuploads%2Fgit-blob-68e4777d7c38eb974be29d8260b1f52709a44a26%2Fanemo_small.png?alt=media\&token=e3a6e092-2359-45e8-a8cc-20499cfb0eac)![](https://526410171-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVAGyyACcSzyzfmgy7f%2Fuploads%2Fgit-blob-cb0b6d83e3899b9d4310fb78ce58ccad28b8c839%2Fgeo_small.png?alt=media\&token=4d49567f-cdd4-4a66-b0f1-d0959fb019c2)will also damage the shield, but are **half as effective**.

After the shield is broken, the **Abyss Mage** will be briefly stunned.

See [Shields](../../mechanics/shields) for more information.

{% hint style="info" %}
The **Hydro Abyss Mage** **shield** has **12U** of strength. This means it takes anywhere between **6\~12** applications of![](https://526410171-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVAGyyACcSzyzfmgy7f%2Fuploads%2Fgit-blob-e0472b52c548a7162a648c191cad9b7bbdf4498b%2Fcryo_small.png?alt=media\&token=73273f11-7ba2-491c-aa57-02230989b809) to break the shield, depending on how strong the ability is at applying the element. ![](https://526410171-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVAGyyACcSzyzfmgy7f%2Fuploads%2Fgit-blob-a8efded210241d0c6764e2819b9c750deff8a6d4%2Felectro_small.png?alt=media\&token=f367d10d-10e4-4b21-9552-4c54ac8a55ff)is slightly less effectively, requiring about **15 ticks** of **Electrocharged**, and![](https://526410171-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVAGyyACcSzyzfmgy7f%2Fuploads%2Fgit-blob-485abc41b72e4fb75fd6cf1b2c21d83a5da9a05c%2Fpyro_small.png?alt=media\&token=7b224bde-5202-4c0c-8184-8fd7c0b436b1)![](https://526410171-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVAGyyACcSzyzfmgy7f%2Fuploads%2Fgit-blob-68e4777d7c38eb974be29d8260b1f52709a44a26%2Fanemo_small.png?alt=media\&token=e3a6e092-2359-45e8-a8cc-20499cfb0eac)![](https://526410171-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVAGyyACcSzyzfmgy7f%2Fuploads%2Fgit-blob-cb0b6d83e3899b9d4310fb78ce58ccad28b8c839%2Fgeo_small.png?alt=media\&token=4d49567f-cdd4-4a66-b0f1-d0959fb019c2)are half as effective, requiring **12\~24** applications.
{% endhint %}

## Abilities

### Basic Attack

{% embed url="https://gfycat.com/completesnoopyjoey" %}
Fires a projectile at the player
{% endembed %}

### Bubble

{% embed url="https://gfycat.com/colossalpreciouslangur" %}
Summons a bubble that will travel towards the player
{% endembed %}

The bubble will pop if hit by an attack.

{% embed url="https://gfycat.com/foolishtendercuttlefish" %}

The bubble can friendly fire on other enemy units. If possible, put another small enemy in between to avoid the attack and disable that enemy briefly.

The bubble will last about **5 seconds** before disappearing.

### Teleport

{% embed url="https://gfycat.com/skinnylastinglemming" %}
Teleports close to the player, dealing Hydro damage
{% endembed %}

Moving a distance away from the **Abyss Mage** will trigger this ability.

The **Abyss Mage** will appear where the player is facing. You can use this to reposition them to your advantage.

### Dance

{% embed url="https://gfycat.com/honestgaseousantarcticgiantpetrel" %}
Spawns bubbles in an AoE around the Abyss Mage
{% endembed %}

The **Abyss Mage** will start this attack after some time being stunned.

You can interrupt this attack by stunning/staggering the **Abyss Mage** with certain attacks.

### Shield

{% embed url="https://gfycat.com/chubbyunhappyhart" %}

After about **8 seconds** of the **Dance** attack, the **Abyss Mage** will reshield.

Make sure to stagger the **Abyss Mage** in some way if you see it using **Dance** to prevent this from happening.
