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On this page
  • Resistances
  • Tips and Mechanics
  • Activated/Scorched
  • Abilities
  • Stomp
  • Double Shot
  • Homing Bomb
  1. Monsters
  2. Mushrooms

Grounded Hydroshroom

PreviousMushroomsNextWinged Cryoshroom

Last updated 2 years ago

Resistances

Element
Resist

30%

ALL OTHER ELEMENTS

10%

Tips and Mechanics

Weak Point - Face

The Hydroshroom prefers to stay at medium range. It will back away from you if you approach, but run towards you if you get too far.

Activated/Scorched

Abilities

Stomp

This attack is only used when you get close to the Hydroshroom

Double Shot

Homing Bomb

Mushrooms change states when they first come into contact withor.

will cause them to activate, increasing their movement and attack speeds.

will cause them to scorch, decreasing their movement and attack speeds.

Avoid usingbased attacks first if possible. If you do, consider bringing aand hitting them with those skills first to get them scorched, after which it is safe to use.

Fires two missiles in quick succession which curve towards the player
Jumps at the player, dealing physical damage
Fires a slow moving projectile which tracks the player, exploding after some time