Debuffs
Last updated
Last updated
Debuffs apply an element to the character, as well as a secondary effect based on the element.
Element | Name | Effect |
---|---|---|
Smoldering Flames | ||
Condensed Ice | Increases Stamina Consumption by 2x | |
Slowing Water | Increases Skill Cooldowns by 2x | |
Engulfing Storm | Drains 5 energy every 3 seconds |
All debuffs last 20 seconds*, or until the element is removed by an** elemental reaction**, often called cleansing. (See Removing Debuffs for detailed information).
There is one exception. Slowing Waters on Floor 11 in v1.5 appears to last a full 30 seconds
Debuffs can either come from an **Aura **(enemy), or be part of the Stage (divergence in Domain/Abyss). The two have slightly different mechanics.
Aura | Stage | |
---|---|---|
Duration | 20s | 20s* |
Timer | 15s | 30s |
Range | Limited | Unlimited |
Affects | Active Character | Entire Party |
Enemies that inflict debuffs will have a set of glowing rings as their aura underneath. When you are hit by the aura, an icon of the element will show briefly above the character, and you will have a red icon of the element above your HP bar along with the regular element icon.
Aura debuffs only affect the active character. Inactive party members will not be affected. Switching to another character will move the debuff onto that character.
The outer ring shows the range of the debuff when it activates. You can avoid the debuff by being outside of the circle when it pulses. You cannot avoid this using i-frames from a dodge or burst.
Certain abilities are not able to cleanse aura debuffs of certain elements! See Aura Debuffs for more details.
Some stages will periodically apply a debuff to an entire team. This cannot be avoided.
There is no additional indicator when you are affected by a stage debuff. Only the element icon is shown.
Active character takes DMG once every second