Debuffs

Mechanics

Debuffs apply an element to the character, as well as a secondary effect based on the element.

Element
Name
Effect

Smoldering Flames

Active character takes DMG once every second

Condensed Ice

Increases Stamina Consumption by 2x

Slowing Water

Increases Skill Cooldowns by 2x

Engulfing Storm

Drains 5 energy every 3 seconds

All debuffs last 20 seconds*, or until the element is removed by an** elemental reaction**, often called cleansing. (See Removing Debuffs for detailed information).

Debuffs can either come from an **Aura **(enemy), or be part of the Stage (divergence in Domain/Abyss). The two have slightly different mechanics.

Aura
Stage

Duration

20s

20s*

Timer

15s

30s

Range

Limited

Unlimited

Affects

Active Character

Entire Party

Aura Debuff

Slowing Water from a Hydro Abyss Mage

Enemies that inflict debuffs will have a set of glowing rings as their aura underneath. When you are hit by the aura, an icon of the element will show briefly above the character, and you will have a red icon of the element above your HP bar along with the regular element icon.

Engulfing Storm Aura Debuff Icon

Aura debuffs only affect the active character. Inactive party members will not be affected. Switching to another character will move the debuff onto that character.

The outer ring shows the range of the debuff when it activates. You can avoid the debuff by being outside of the circle when it pulses. You cannot avoid this using i-frames from a dodge or burst.

Aura debuffs can be avoided by moving out of the range.

Stage Debuff

Engulfing Storm from Divergence

Some stages will periodically apply a debuff to an entire team. This cannot be avoided.

There is no additional indicator when you are affected by a stage debuff. Only the element icon is shown.

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