Debuffs

Mechanics

Debuffs apply an element to the character, as well as a secondary effect based on the element.

ElementNameEffect

Smoldering Flames

Condensed Ice

Increases Stamina Consumption by 2x

Slowing Water

Increases Skill Cooldowns by 2x

Engulfing Storm

Drains 5 energy every 3 seconds

All debuffs last 20 seconds*, or until the element is removed by an** elemental reaction**, often called cleansing. (See Removing Debuffs for detailed information).

There is one exception. Slowing Waters on Floor 11 in v1.5 appears to last a full 30 seconds

Debuffs can either come from an **Aura **(enemy), or be part of the Stage (divergence in Domain/Abyss). The two have slightly different mechanics.

AuraStage

Duration

20s

20s*

Timer

15s

30s

Range

Limited

Unlimited

Affects

Active Character

Entire Party

Aura Debuff

Enemies that inflict debuffs will have a set of glowing rings as their aura underneath. When you are hit by the aura, an icon of the element will show briefly above the character, and you will have a red icon of the element above your HP bar along with the regular element icon.

Aura debuffs only affect the active character. Inactive party members will not be affected. Switching to another character will move the debuff onto that character.

The outer ring shows the range of the debuff when it activates. You can avoid the debuff by being outside of the circle when it pulses. You cannot avoid this using i-frames from a dodge or burst.

Certain abilities are not able to cleanse aura debuffs of certain elements! See Aura Debuffs for more details.

Stage Debuff

Some stages will periodically apply a debuff to an entire team. This cannot be avoided.

There is no additional indicator when you are affected by a stage debuff. Only the element icon is shown.

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