# Debuffs

## Mechanics

Debuffs apply an **element** to the character, as well as a secondary effect based on the element.

|              Element             | Name                  | Effect                                                                           |
| :------------------------------: | --------------------- | -------------------------------------------------------------------------------- |
| ![](/files/-MVEZ5et1q2zAFejhRrn) | **Smoldering Flames** | Active character takes![](/files/-MVEZ5et1q2zAFejhRrn) **DMG** once every second |
| ![](/files/-MVAsblvjDGgQ7zw1WTd) | **Condensed Ice**     | Increases **Stamina Consumption** by **2x**                                      |
| ![](/files/-MVEZ5eqD2mIb0RfP0a8) | **Slowing Water**     | Increases **Skill Cooldowns** by **2x**                                          |
| ![](/files/-MVEZ5elRVTo2cQgbf78) | **Engulfing Storm**   | Drains **5 energy** every 3 seconds                                              |

All debuffs last **20 seconds\***, or until the **element** is removed by an\*\* elemental reaction\*\*, often called **cleansing**. (See [Removing Debuffs](/abyss/mechanics/debuffs/removing-debuffs.md) for detailed information).

{% hint style="warning" %}
There is one exception. **Slowing Waters** on **Floor 11** in **v1.5** appears to last a full **30 seconds**
{% endhint %}

Debuffs can either come from an \*\*Aura \*\*(enemy), or be part of the **Stage** (divergence in Domain/Abyss). The two have slightly different mechanics.

|              | Aura             | Stage        |
| ------------ | ---------------- | ------------ |
| **Duration** | 20s              | 20s\*        |
| **Timer**    | 15s              | 30s          |
| **Range**    | Limited          | Unlimited    |
| **Affects**  | Active Character | Entire Party |

### Aura Debuff

![Slowing Water from a Hydro Abyss Mage](/files/-MVdZOebLC-ME81Ju-sC)

Enemies that inflict debuffs will have a set of **glowing rings** as their **aura** underneath. When you are hit by the aura, an icon of the element will show briefly above the character, and you will have a **red icon** of the element above your HP bar along with the regular element icon.

![Engulfing Storm Aura Debuff Icon](/files/-MW2vwKlH1ozdBp3XkaY)

Aura debuffs **only affect the active character**. Inactive party members will not be affected. Switching to another character will **move the debuff onto that character**.

The **outer ring** shows the range of the debuff when it activates. You can avoid the debuff by being outside of the circle when it pulses. You **cannot** avoid this using i-frames from a dodge or burst.

![Aura debuffs can be avoided by moving out of the range.](/files/-MVeKk9_TGGfq9MoP5Lk)

{% hint style="warning" %}
Certain abilities are not able to **cleanse** aura debuffs of certain elements! See [Aura Debuffs](https://genshinhelper.gitbook.io/abyss/mechanics/debuffs/removing-debuffs#aura-debuff) for more details.
{% endhint %}

### Stage Debuff

![Engulfing Storm from Divergence](/files/-MVdZOefCKFjkaisDKG_)

Some stages will periodically apply a **debuff** to an entire team. This cannot be avoided.

There is no additional indicator when you are affected by a stage debuff. Only the element icon is shown.


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