Pyro Hypostasis

Resistances

∞%

10%

10%

10%

10%

10%

10%

10%

Tips and Mechanics

Weak Point - None

While it is Extinguished, the Pyro Hypostasis will be infused withduring and after some attacks. It is only vulnerable to attacks while infused with.

DMG is the most effective against the Pyro Hypostasis, as you will always be able to trigger **Vaporize **on your attacks, giving 2x on your attacks at a minimum.

DMG is also effective against the Pyro Hypostasis, as you will always be able to trigger **Melt **on your attacks, giving 1.5x on your attacks at a minimum, however note thatshould not be used for shieldbreaking.

The Pyro Hypostasis is very dangerous while Ignited. Make sure you bringto get the shield down as quickly as possible.

Shield

Preferattacks to break through the shield.

attacks will also work, but are** half as effective** as.

will also damage the shield, but are 1/4 as effective as.

After the shield is broken, the Pyro Hypostasis will enter the Extinguished state and be weaker.

For more information, see Shields

The Pyro Hypostasis shield has 28U of strength. This means it takes anywhere between 7~14 applications of to break the shield, depending on how strong the ability is at applying the element. is slightly less effectively, requiring about 14~28 applications, andare even less effective, requiring 28~48 applications.

Abilities (Ignited)

Flame Dive

Goes underground, follows up with a leaping attack, followed by an explosion

Cobra Strike

Fires 3 volleys of fireballs at the player

Ground Pound

After a brief delay, three explosive rings radiate out from the centre

Rolling Attack

Turns into a ball and rushes quickly towards the player

Dodging sideways is the most effective way to avoid it.

EXPLOSION!

Charges up for a long time, after which it explodes for massive damage.

Due to how long the charge time is, you should not simply wait out the attack. Continue attacking it during the charge time and try to break the shield, which will interrupt the attack.

If it is about to explode, use a Burst to i-frame the explosion if necessary.

Abilities (Extinguished)

Pillars

Pillars shoot up from the ground

The pillars have a minimum range. Standing close to the Pyro Hypostasis can avoid this attack.

The Hypostasis is vulnerable for the duration of the attack.

After this attack, the Hypostasis will use Tinders.

Missiles

Shoots homing missiles at the player

The **Hypostasis **can be damaged while in the air if you have ranged attacks.

Tinders (Reshield)

Summons 3 Tinders, which recharge the shield unless destroyed

The shield needs a total of 6 charges to fully recharge. The **Pyro Hypostasis **will gain 1 charge from finishing this ability, and an additional 2 charges for every Tinder that is not destroyed.

Once the cube reaches 6 charges, it will Reignite

Each Tinder has 2U of strength. This means any ability will immediately destroy one. is slightly less effectively, requiring 1~2 applications, andare even less effective, requiring 2~4 applications.

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