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On this page
  • Resistances
  • Tips and Mechanics
  • Shield
  • Abilities (Ignited)
  • Flame Dive
  • Cobra Strike
  • Ground Pound
  • Rolling Attack
  • EXPLOSION!
  • Abilities (Extinguished)
  • Pillars
  • Missiles
  • Tinders (Reshield)
  1. Monsters
  2. World Bosses

Pyro Hypostasis

PreviousCryo HypostasisNextHydro Hypostasis

Last updated 3 years ago

Resistances

∞%

10%

10%

10%

10%

10%

10%

10%

Tips and Mechanics

Weak Point - None

Shield

After the shield is broken, the Pyro Hypostasis will enter the Extinguished state and be weaker.

Abilities (Ignited)

Flame Dive

Cobra Strike

Ground Pound

Rolling Attack

Dodging sideways is the most effective way to avoid it.

EXPLOSION!

Due to how long the charge time is, you should not simply wait out the attack. Continue attacking it during the charge time and try to break the shield, which will interrupt the attack.

If it is about to explode, use a Burst to i-frame the explosion if necessary.

Abilities (Extinguished)

Pillars

The pillars have a minimum range. Standing close to the Pyro Hypostasis can avoid this attack.

The Hypostasis is vulnerable for the duration of the attack.

After this attack, the Hypostasis will use Tinders.

Missiles

The **Hypostasis **can be damaged while in the air if you have ranged attacks.

Tinders (Reshield)

The shield needs a total of 6 charges to fully recharge. The **Pyro Hypostasis **will gain 1 charge from finishing this ability, and an additional 2 charges for every Tinder that is not destroyed.

Once the cube reaches 6 charges, it will Reignite

While it is Extinguished, the Pyro Hypostasis will be infused withduring and after some attacks. It is only vulnerable to attacks while infused with.

DMG is the most effective against the Pyro Hypostasis, as you will always be able to trigger **Vaporize **on your attacks, giving 2x on your attacks at a minimum.

DMG is also effective against the Pyro Hypostasis, as you will always be able to trigger **Melt **on your attacks, giving 1.5x on your attacks at a minimum, however note thatshould not be used for shieldbreaking.

The Pyro Hypostasis is very dangerous while Ignited. Make sure you bringto get the shield down as quickly as possible.

Preferattacks to break through the shield.

attacks will also work, but are** half as effective** as.

will also damage the shield, but are 1/4 as effective as.

For more information, see

The Pyro Hypostasis shield has 28U of strength. This means it takes anywhere between 7~14 applications of to break the shield, depending on how strong the ability is at applying the element. is slightly less effectively, requiring about 14~28 applications, andare even less effective, requiring 28~48 applications.

Each Tinder has 2U of strength. This means any ability will immediately destroy one. is slightly less effectively, requiring 1~2 applications, andare even less effective, requiring 2~4 applications.

Shields
Goes underground, follows up with a leaping attack, followed by an explosion
Fires 3 volleys of fireballs at the player
After a brief delay, three explosive rings radiate out from the centre
Turns into a ball and rushes quickly towards the player
Charges up for a long time, after which it explodes for massive damage.
Pillars shoot up from the ground
Shoots homing missiles at the player
Summons 3 Tinders, which recharge the shield unless destroyed