Pyro Hypostasis

Resistances

∞%

10%

10%

10%

10%

10%

10%

10%

Tips and Mechanics

Weak Point - None

Shield

After the shield is broken, the Pyro Hypostasis will enter the Extinguished state and be weaker.

For more information, see Shields

Abilities (Ignited)

Flame Dive

Goes underground, follows up with a leaping attack, followed by an explosion

Cobra Strike

Fires 3 volleys of fireballs at the player

Ground Pound

After a brief delay, three explosive rings radiate out from the centre

Rolling Attack

Turns into a ball and rushes quickly towards the player

Dodging sideways is the most effective way to avoid it.

EXPLOSION!

Charges up for a long time, after which it explodes for massive damage.

Due to how long the charge time is, you should not simply wait out the attack. Continue attacking it during the charge time and try to break the shield, which will interrupt the attack.

If it is about to explode, use a Burst to i-frame the explosion if necessary.

Abilities (Extinguished)

Pillars

The pillars have a minimum range. Standing close to the Pyro Hypostasis can avoid this attack.

The Hypostasis is vulnerable for the duration of the attack.

After this attack, the Hypostasis will use Tinders.

Missiles

The **Hypostasis **can be damaged while in the air if you have ranged attacks.

Tinders (Reshield)

The shield needs a total of 6 charges to fully recharge. The **Pyro Hypostasis **will gain 1 charge from finishing this ability, and an additional 2 charges for every Tinder that is not destroyed.

Once the cube reaches 6 charges, it will Reignite

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