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      • Floor 12 (v3.3)
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      • Floor 12 (v2.5)
      • Floor 11 (v2.5)
      • Floor 12 (v2.4)
      • Floor 11 (v2.4)
      • Floor 12 (v2.3)
      • Floor 11 (v2.3)
      • Floor 12 (v2.2)
      • Floor 11 (v2.2)
      • Floor 12 (v2.1)
      • Floor 11 (v2.1)
      • Floor 11 (v2.0)
      • Floor 12 (v2.0)
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      • Floor 10 (v1.2 - v1.5)
      • Floor 11 (v1.4 - v1.5)
      • Floor 12 (v1.4 - v1.5)
      • Floor 11 (v1.2 - 1.4)
      • Floor 12 (v1.3 - 1.4)
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On this page
  • Divergence
  • General Tips
  • Team Recommendations
  • Chamber 1
  • Side 1
  • Side 2
  • Chamber 2
  • Side 1
  • Side 2
  • Chamber 3
  • Side 1
  • Side 2
  1. Archive
  2. Previous Floors

Floor 11 (v2.4)

Divergence

Normal Attack DMG dealt by all party members increased by 50%.

General Tips

Using a different team and focusing on starring one chamber at a time is recommended, especially if you're limited in your character options. There are a lot of mobs that have elemental immunities.

Team Recommendations

Side 1
Side 2

Shieldbreakers

Preferred DPS Elements

Avoid DPS Elements

4★ Supports

​​

5★ Supports

Chamber 1

Monster Level - 88

Side 1

In Depth Guide
Other Info

204K HP

204K HP

The Ruin Cruiser on the right aggros the Monolith. Focus that one first.

In the second wave, the Ruin Destroyers spawn on the left/right sides of the monolith. Try and lure both of them by moving to the front. If you place the monolith between you and a Ruin Destroyer, it might take incidental damage.

Avoid fighting near the Monolith as both enemies have AoE attacks which can cause splash damage.

Side 2

In Depth Guide
Other Info

Hilichurl Archer

35K HP

Hilichurl Bomber

43K HP

87K HP

391K HP

Focus order:

  • Electro Abyss Mage

  • Hilichurl Archer x2

  • Hilichurl Bomber x2

  • Thunderhelm Lawachurl

Focus the Electro Abyss Mage immediately. If you do not, it will teleport to the Monolith and likely use it's AoE skill which will damage the Monolith. Fighting near the Monolith will also let the Hilichurl Archers deal damage.

Once the Lawachurl spawns, try to keep well away from the Monolith, as it can do large AoE attacks that will splash onto the Monolith.

Chamber 2

Monster Level - 90

Side 1

In Depth Guide
Other Info

97K HP

148K HP

148K HP

Side 2

In Depth Guide
Other Info

39K HP (Crane, Raptor) 68K HP (Ferret/Squirrel) 78K HP (Crab, Mallard) 146K HP (Frog, Finch) 165K HP (Boar)

Make sure you have something that can hit the Raptor Mimics that fly in the air.

The 3rd wave can be particularly deadly, as the enemies each will explode on death. If you kill them at the same time, their combined explosions can easily take out a character. Either try to space out killing them, or use a Elemental Burst to i-frame the explosions all at once.

Chamber 3

Monster Level - 92

Side 1

In Depth Guide
Other Info

478K HP

382K HP

Killing one Kairagi will cause the other to heal and become resistance to CC. Try to kill both at the same time if possible.

Focus the Mirror Maiden first so you have an easier time with killing Kairagi at the same time.

You can also run past the enemies closer to the front edge of the arena and the Kairagi's will do a lunging attack towards you and group.

Side 2

In Depth Guide
Other Info

1.1M

Using ranged characters are preferred as the enemy moves around a lot.

See Thunder Manifestation for more tips on this enemy.

PreviousFloor 12 (v2.4)NextFloor 12 (v2.3)

Last updated 3 years ago

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Slimes > > (Engulfing Storm, Smoldering flames) >

Highly recommended to useordamage.

It's possible to use a mix of​​and​​damage still by being careful to hit the correct units, however you may be limiting your damage potential.

Avoid using Bennett on this side as a support. Infusing yourself withallows Mimics to Vaporize their attacks on you for 2x damage.

Usingis highly recommended to Freeze the Mimics, making this side much easier.

The Thunder Manifestation will lead off with a attack. If you stay in this AoE, the rage meter will charge immediately and make it much harder to hit. It's recommended to avoid this attack (shown below). You don't have to move so far back though, just avoid the circle around it.

Ruin Cruiser
Ruin Destroyer
Electro Abyss Mage
Thunderhelm Lawachurl
Pyro Specter
Electro Specter
Mimics
Mirror Maiden
Kairagi
Thunder Manifestation
Pursuing Fireball
Lightning Stake
Aura Debuff
Charging Blast