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On this page
  • Resistances
  • Normal
  • Exhausted
  • Tips and Mechanics
  • Activated/Scorched
  • Abilities
  • Strike
  • Homing Spines
  • Volatile Spore Cloud
  • Abilities (Activated)
  • Rampage
  • Charge
  • Spore Barrage
  • Abilities (Scorched)
  • Summon Mushrooms
  1. Monsters
  2. World Bosses

Jadeplume Terrorshroom

PreviousRuin SerpentNextASIMON

Last updated 2 years ago

Resistances

Normal

Element
Resist

80%

ALL OTHER ELEMENTS

25%

Exhausted

Element
Resist

55%

ALL OTHER ELEMENTS

0%

Tips and Mechanics

Weak Point - Face

Activated/Scorched

Abilities

Strike

This attack has variations where the Terrorshroom may do 1, 2, or all 3 parts of this attack.

Homing Spines

Because of how they arc, you can completely avoid this attack by staying close to the Terrorshroom as shown.

This attack has variations where the Terrorshroom may do 1, 2 or 3 volleys of spines.

Volatile Spore Cloud

After the first ring lands, you can dodge inside towards the Terrorshroom to avoid the remaining strikes.

Abilities (Activated)

Rampage

Charge

It's easy to get caught multiple times by this attack. Make sure you dodge to the side to avoid getting chained.

Spore Barrage

This attack can be easily avoid by constantly moving. Staying close to the Terrorshroom will also make it easier to avoid the attack.

Abilities (Scorched)

Summon Mushrooms

After this attack, the Terrorshroom will recover from the scorched status and resume normal attacks.

The Jadeplume Terrorshroom behaves differently from other mushroom type enemies when hit with or. See Activated/Scorched for more details.

While exhausted, the Jadeplume Terrorshroom has significantly reduced resistances. It is recommended you bring one or morecharacters to quickly applyto activate the Terrorshroom, and to avoiddamage, which will lower the Enrage bar.

When hit by, fills the enrage bar. When it is full, the Jadeplume Terrorshroom will become activated, triggering a single powered up attack before falling down and becoming exhausted. While exhausted, the terrorshroom has -25% ALL RES. This lasts 15 seconds.

When hit by, lowers the enrage bar. If it is already empty, the Jadeplume Terrorshroom will become scorched. This triggers the Summon Mushrooms attack, after which the Terrorshroom will return to normal status.

Performs a sweep, slam, and/or jump attack
Fires three volleys into the air, which land and strike in outwards rings around the Terrorshroom
Performs a series of rapid, sweeping attacks
Sweeps its tail, sending 1-3 volleys of spines towards you
Fires a continuous volley of spores at the player
Charges at the player twice
Summons 3 small dendro mushrooms