Floor 11 (v2.2)
Divergence
DMG dealt by all party members increased by 60%.
DMG dealt by all party members increased by 60%.
General Tips
Try to build teams to take advantage of the divergence buffs. In particular,is very favored Side 1 and
is very favored Side 2.
Having the correct elements for each side is crucial here, as there are immune enemies for each side. Do not useDPS Side 1 and do not use
DPS Side 2.
Team Recommendations
Shieldbreakers
Preferred DPS Elements
Avoid DPS Elements
4★ Supports
5★ Supports
Chamber 1
Monster Level - 80
Side 1

Bringing a crowd controller can help beat the slimes and whopper flowers faster, however enemies here will naturally group no matter who you focus.
Target the Hydro Abyss Mage first in order to stop the Mist Bubbles Aura.
Side 2

Target the Pyro Abyss Mage first in order to stop the Pursuing Fireball Aura.
Chamber 2
Monster Level - 82
Side 1

Aim for the Cryo Cicin Mage first and try to stagger her before she summons cicins. The Electro Cicin Mage will usually come towards you.
Using CC to keep the Cicins grouped can save time, as it prevents them from teleporting.
Side 2

148K HP
356K HP
Killing one of the Kairagis causes the other to heal and become resistant to CC. Try your best to group them and kill them at the same time.
To group them together, you can either run between them along the side of the arena, or stay on one of the Kairagi and let the other come to you.
Chamber 3
Monster Level - 84
Side 1

358K HP
See the in depth guide for tips.
Bringing based damage with
for Slime shields gives the best chance to destroy the cube in a single phase.
Side 2

358K HP
See the in depth guide for tips.
Bringingbased damage with
for shields gives the best chance to destroy the cube in a single phase.
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