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Geovishap
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    • Previous Floors
      • Floor 12 (v3.3)
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      • Floor 12 (v3.2)
      • Floor 11 (v3.2)
      • Floor 12 (v3.1)
      • Floor 11 (v3.1)
      • Floor 12 (v3.0)
      • Floor 11 (v3.0)
      • Floor 12 (v2.8)
      • Floor 11 (v2.8)
      • Floor 10 (v2.0-2.8)
      • Floor 9 (v2.0-2.8)
      • Floor 12 (v2.7)
      • Floor 11 (v2.7)
      • Floor 12 (v2.6)
      • Floor 11 (v2.6)
      • Floor 12 (v2.5)
      • Floor 11 (v2.5)
      • Floor 12 (v2.4)
      • Floor 11 (v2.4)
      • Floor 12 (v2.3)
      • Floor 11 (v2.3)
      • Floor 12 (v2.2)
      • Floor 11 (v2.2)
      • Floor 12 (v2.1)
      • Floor 11 (v2.1)
      • Floor 11 (v2.0)
      • Floor 12 (v2.0)
      • Floor 9 (v1.6)
      • Floor 10 (v1.6)
      • Floor 11 (v1.6)
      • Floor 12 (v1.6)
      • Floor 9 (v1.2 - v1.5)
      • Floor 10 (v1.2 - v1.5)
      • Floor 11 (v1.4 - v1.5)
      • Floor 12 (v1.4 - v1.5)
      • Floor 11 (v1.2 - 1.4)
      • Floor 12 (v1.3 - 1.4)
    • More Example Teams
    • Changelog Template
    • Floor 11 (Template)
    • Floor 12 (Template)
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On this page
  • Divergence
  • General Tips
  • Team Recommendations
  • Chamber 1
  • Side 1
  • Side 2
  • Chamber 2
  • Side 1
  • Side 2
  • Chamber 3
  • Side 1
  • Side 2
  1. Archive
  2. Previous Floors

Floor 12 (v2.0)

Divergence

Energy Tides are present in this challenge. They will switch between Elemental High Tide and Elemental Low Tide in 10s cycles.

During High Tide, a large amount of Elemental Particles will be generated when a character's attack hits opponents, restoring 10 Elemental Energy. This effect can occur once every 2.8s.

During Low Tide, all characters in the party cannot gain Elemental Energy.

General Tips

The Energy Tide mechanic provides boosted energy regeneration during high tide, but completely blocks it during low tide. You should think about this when building team compositions and during character rotations.

Pay close attention to characters that rely heavily on Elemental Burst (for example Eula, Ayaka). You need to manage the timing of abilities to ensure proper energy generation.

Characters that are not highly dependent on their Elemental Burst (example Ganyu) are great here as they will not be affected much by Energy Tide.

During High Tide, prioritize generating energy for your characters by rotating through your supports and using their skills. Avoid using your Elemental Bursts if possible, as their animations will waste time that could be spent generating energy.

During Low Tide is the ideal time to use Elemental Bursts to deal massive damage.

Team Recommendations

Side 1
Side 2

Shieldbreakers

Preferred DPS Elements

Avoid DPS Elements

Chamber 1

Monster Level - 96

Side 1

In Depth Guide

Other Info

~500K HP

Having AoE DMG in this chamber is essential. Build your compositions with this in mind.

These enemies frequently use Dash attacks, making it difficult to keep them together. Using Freeze and **Petrify **(Zhong Li's Elemental Burst) are effective ways to lock them in place and keep them together.

One effective strategy is to fight near the edge of the arena, facing inwards. This ensures that Dash attacks will stop at the same location, naturally grouping the enemies together.

If you kill one of the Kairagi, it will cause the other to use the Heal ability, regenerating a large chunk of health and wasting more time. Your best bet is to attempt to kill both within a few seconds of each other. You can delay the use of the Heal ability by using Freeze, or using abilities like Zhong Li's Elemental Burst.

After using Heal, the Kairagi will be immune to Freeze and Petrify.

Recommended

Side 2

In Depth Guide

Other Info

~350K HP

~350K HP

~650K HP

After defeating the Pyro Agents, focus the Mirror Maiden. She has more HP, and the Electro Cicin Mage will naturally teleport to you.

Try to avoid the Mirror Maiden's Water Wheel attack. This will apply a buff to the Mirror Maiden that will make them immune to being staggered and affected by CC, making them much harder to deal with.

Highly Recommended

Chamber 2

Monster Level - 98

Side 1

In Depth Guide

Other Info

~700K HP

?? DMG

?? DMG

When going for 3★, focus the Thunderhelm Lawachurl and try to kill the Hydro Abyss Mage with AoE DMG. However, if you have issues with the Mist Bubble aura, then focus the Abyss Mage first to stop it from spawning.

Clear this side quickly so you can have more time for Side 2.

Side 2

In Depth Guide

Other Info

~1300K HP

This is a difficult fight if you're not familiar with the attacks and dodge timings. Check the in depth guide page and practice on the overworld version a few times to get used to it's attacks.

Remember once the Maguu Kenki reaches 75% HP it will become invulnerable and perform an **AoE **attack. Make sure not to waste your damage on it during this time.

This is mostly a DPS check, so bring your most invested composition on this side when going for 3★.

Chamber 3

Monster Level - 100

Side 1

In Depth Guide

Other Info

~550K HP

~580K HP

~580K HP

~400K HP

During the second wave, run to the one the spawns on the right (Ruin Cruiser). The other two will naturally group up around you.

As usual, Ruin Constructs have higher Phys RES than other enemies. Avoid using physical damage based characters when going for 3★. If you have to, make sure you trigger Superconduct regularly.

Side 2

In Depth Guide

Other Info

~650K HP

~580K HP

~400K HP

During the second wave, run to either of the constructs on the sides. The other two should come towards you and group together.

As usual, Ruin Constructs have higher Phys RES than other enemies. Avoid using physical damage based characters when going for 3★. If you have to, make sure you trigger Superconduct regularly.

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Last updated 3 years ago

or

(C1 & C2)

(C3)

The Samurai enemies in this chamber can be picked up withskills, but must be staggered first with other abilities.

Smoldering Flame/Engulfing Storm ()

Run for the Mitachurl in front of you (aura) and let the other one come to you. Try to finish both Mitachurls close to there as the Thunderhelm Lawachurl will spawn in that location.

Kairagi
Pyro Agent
Electro Cicin Mage
Mirror Maiden
Thunderhelm Lawachurl
Hydro Abyss Mage
Debuffs
Lightning Stake
Mist Bubble
Maguu Kenki
Ruin Hunter
Ruin Scout
Ruin Defender
Ruin Cruiser
Ruin Guard
Ruin Scout
Ruin Destroyer