Floor 12 (v1.4 - v1.5)

Divergence

  • No Divergence

General Tips

Each Chamber/Side on this Floor has very different requirements. Focus on first clearing the Floor and then come back and build specific teams to 3★ each Chamber rather than trying to 3★ all Chambers in one go.

Team Recommendations

Side 1
Side 2

Shieldbreakers

Preferred Damage

Avoid Damage

4Supports

5Supports

Chamber 1

Monster Level - 96

Keep an eye on the Whopperflowers during this fight. You should prioritize breaking their shields when they use them in order to stun them and prevent them from using an infused attacks.

Focus on the Geovishap to start, but you should switch to the Whopperflower if they are stunned. They take more damage in this form.

Side 1

3★ Tips

Side 2

3★ Tips

Chamber 2

Monster Level - 98

Side 1

Cicins are immune to any form of crowd control, making them difficult to group. Try to bring plenty of AoE DMG in order to effectively deal with them.

The combination of potioneers and cicins can trigger dangerous elemental reactions on your character. Try your best to avoid the ground effects created by potioneers.

The Hydro/Cryo Cicins in the second wave can freeze you repeatedly. Be aware of this and try to aim the **cicins **first on that side.

3★ Tips

Even though Cicins aren't affected by Crowd Control, grouping the hoarders is still important. Try to fight near the potioneers and let the melee enemies run towards you.

Recommended Characters

Side 2

Each type of Hydro Mimic is weak to a different element [1].

Type
Weakness

Boar, Squirrel

Crab, Duck

Crane

Boar Hydro Mimics will regenerate health over time.

3★ Tips

Run straight for the Hydro Abyss Mage and apply a burst that can keep it **Frozen **(Rosaria, Diona, Ganyu). The rest of the mobs will then run towards you and group together.

Next, focus down the Hydro Abyss Mage so you can stop Bubbles from spawning.

In the second wave, run for the Crane Hydro Mimics. The other enemies will come to you.

Recommended Characters

Chamber 3

Monster Level - 100

Side 1

Monster
HP

~735K HP

Taunts are particularly effective at drawing their attacks and giving you windows to deal damage.

3★ Tips

This side can be particularly difficult due to the shields. Aim for around 2 minutes on this side and try to bring a team that can clear the second half in under a minute.

Abyss Lectors will not move during their attacks if you stay within range. You can use this to your advantage by grouping them together before using damaging skills. While unshielded, they are easily staggered, for example with sword charged attacks. Use this to push them together as close as possible.

You can also group the Lectors by walking to one side of the arena at the start of the fight. This takes about 10-12s to do and can be worth it if you have no other way to group them quickly.

Once shielded, Abyss Lectors will no longer be moveable. Keeping them together is extremely important when going for stars. Reactions triggered on one shield (Overload, Superconduct) will damage the other shield if they are close enough.

Try using Bennett with 4pc Thundering Fury. Every use of his Elemental Skill triggers Overload on the Abyss Lector shields, which reduces the cooldown by 1 second. Since his elemental skill already has a low cooldown, this lets you use it very frequently to quickly damage the shield.

Recommended Characters

Side 2

Aura
DMG

Aim for the Pyro Agent first to get rid of the **Fireball **aura.

Having some form of Crowd Control helps greatly on this side.

3★ Tips

When going for a fast clear, aim for the Cryo Cicin Mage. Keeping her staggered prevents her from shielding and saves you time. You can use attacks to try and push her closer to the other enemies and group them.

Recommended Characters

Other Resources

Not sure what something means? Check the Glossary

References

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