
Tips and Mechanics
Weak Point - Head
Geovishaps can become infused with an element. Infusion adds elemental effects to attacks, as well as +20% Elemental RES, for a total of 30% RES in that element.
Once infused, they will always carry their element (like Slimes). Use this to trigger beneficial reactions against them to your advantage.
While infused, Geovishaps are more resistant to staggering.
**infused **Geovishaps can't be frozen.
Even though they are resistant to
DMG, bringing a Geo Support can trigger **Crystallize **once they infuse, giving you shields against their attacks.
Having a **shield **active when they roll into you will cause them to be stunned briefly.
Makes two jumping attacks in quick succession Dodge out of the way before it lands. The best timing is to dodge just as the red circle reaches the edge.
Rolls towards the player, following up with a jump attack Dodge to the side of the roll, then dodge again when it slams down.
If you are **shielded **when they roll into you, it will stagger them briefly.
Dodging the roll can be difficult. If you are low on stamina, focus on dodging the jump portion of the attack, as it does a lore more damage.
If you are able to dodge the roll, it will stagger the Geovishap and prevent the followup jump attack!
Releases three spikes that follow the player Charges up and infuses itself with an Element Each Geovishap will always infuse to the same element
Periodically spawns a Hydro explosion under the player Attacks cause Cryo explosions that deal damage after a delay Electro Infusion
Attacks cause Electro orbs to spread out from the Geovishap