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On this page
  • Resistances
  • Rimebiter
  • Bolteater
  • Mechanics
  • Tips
  • Abilities (Solo)
  • Drain
  • Tail Swipe
  • Torrent
  • Tail Shot
  • Swim
  • Abilities (Combo)
  • Rapid Fire
  • Elemental Breath
  • Abilities (Rimebiter)
  • Slash Combo
  • Abilities (Bolteater)
  • Wall Climb
  1. Monsters
  2. World Bosses

Bathysmal Vishap Herd

PreviousGolden WolfordNextRuin Serpent

Last updated 3 years ago

Resistances

Rimebiter

Element
Resist

30%

30%

ALL OTHER ELEMENTS

10%

Bolteater

Element
Resist

30%

30%

ALL OTHER ELEMENTS

10%

Mechanics

There are some Walls around the arena which can be used by the BolteaterVishap for attacks. These can be damaged, and will also be destroyed once one Vishap begins to Swim.

Tips

Keep an eye out for the Drain attacks. When both are on the field, this will often completely empty the energy of the active character and make them take damage. Try to kill one quickly to avoid having to deal with two of these attacks.

The Vishaps are much less dangerous when Swimming, so if you are having issues, focusing on one Vishap first is best.

Abilities (Solo)

These attacks are done independently by each Vishap, dealing DMG of the corresponding elemental type.

Drain

This attack will drain 30 energy per orb. You will still lose energy even if you block the damage with shields.

If the player does not have enough energy, they will instead take DMG. This damage goes through shields.

Tail Swipe

Torrent

Tail Shot

The attacks differ slightly for each type of Vishap.

Swim

Once a Vishap is brought down, it will begin swimming around the Arena.

Abilities (Combo)

Rapid Fire

Elemental Breath

This attack is only used once you bring one Vishap down to 0. After this, the injured Vishap will begin to Swim.

Abilities (Rimebiter)

Slash Combo

Abilities (Bolteater)

Wall Climb

The orbs will drain energy like the standard Drain attack.

This will destroy any Walls around the arena which are normally used by the Bolteater Geovishap, making it unable to use those attacks.

The wall can be destroyed with attacks that affect. The Vishap will fall to the ground and be momentarily disabled.

Shoots a orb, dealing elemental DMG and draining Energy
Sweeping attack with the tail, dealing elemental DMG
Continually causes elemental eruptions in an AoE around the Vishap
Fires 2 missiles at the player's location
Fires 3 missiles in a spread formation
Swims around the arena, periodically shooting missiles at the player
Both Vishaps leap together and join tails, firing a rapid barrage of missiles at the player
Leaps into the middle of the arena, and unleashes beams that sweep across the arena
Two slashes, followed by a slam attack
Jumps to a nearby wall, shooting Drain attacks which travel towards the player