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  • Divergence
  • General Tips
  • Corrosion
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  1. Archive
  2. Previous Floors

Floor 11 (v2.1)

PreviousFloor 12 (v2.1)NextFloor 11 (v2.0)

Last updated 3 years ago

Divergence

When opponents are defeated, all party members will be affected by the "Corrosion" status.

Characters being Corroded will lose a % of their HP every second. Active characters can be brought down by Corrosion. When a non-active character's HP is less than 15%, they will no longer lose HP due to Corrosion.

Corrosion lasts 10s and can stack. The duration of each stack is counted independently.

General Tips

Corrosion will deal significant damage to your team. Make sure to have at least one healer for each side. You may even consider 2 healers if they are not particularly invested.

Enemies on each floor in general are fairly easy and Corrosion ends up being the most threatening thing. In most chambers, you'll want to simply aim for the enemy with the Smoldering Flames aura.

Corrosion builds up faster if you kill enemies faster. Take your time and kill enemies slowly to prevent quick buildup of Corrosion. Don't forget you also have 5 minutes for 3★ on the first chamber so you don't have to rush. The damage required to actually clear the floor is not very high - you're more likely to die from Corrosion than to run out of time.

Characters that can heal your entire team at once (like Barbara, Jean) or strong off-field healers (like Bennett, Qiqi) are preferred over characters that mostly rely on shields (like Diona).

It may help to bring characters than can cleanse the Smoldering Flames aura (see ). There is an enemy in each chamber with this aura and when combined with Corrosion can cause a large amount of damage to the active character. If you only have access to one of these characters, but them on Side 2, as the enemies with the aura are tankier and you're less likely to be able to avoid it.

Avoid using characters like Xiao and Hu Tao that already drain their own HP.

Corrosion

Since each stack of Corrosion is independent, the faster you kill enemies, the faster your HP will drop.

Off-field characters will never die from Corrosion, so you if you can make sure your active character stays at good health then you can ignore healing the rest of your team.

Corrosion drains about 0.75% of Max HP per second per stack. For some perspective, killing a wave in the first Chamber (5 enemies) will drain about 37.5% HP from all characters over the 10 second duration.

Team Recommendations

Side 1
Side 2

Shieldbreakers

Preferred DPS Elements

Avoid DPS Elements

4★ Supports

5★ Supports

Chamber 1

Monster Level - 88

Side 1

In Depth Guide

Other Info

Waves spawn in the Front > Back > Front > Left side of the arena, in that order.

Focus the Blazing Axe Mitachurl first and try to get it down before Smoldering Flames triggers (about 15 seconds).

Side 2

In Depth Guide

Other Info

Waves spawn in the Front > Back > Front side of the arena, in that order.

Chamber 2

Monster Level - 90

Side 1

In Depth Guide

Other Info

Waves spawn in the Front > Back > Front side of the arena, in that order.

Side 2

In Depth Guide

Other Info

Waves spawn in the Front > Back > Front side of the arena, in that order.

You can either go for the Kairagi first to make the fight easier, or go for the Potioneers first to group the enemies quicker, depending on your needs.

Chamber 3

Monster Level - 92

Side 1

In Depth Guide

Other Info

Waves spawn in the Front > Back side of the arena, in that order.

The Cicin flies spawned by both the Cryo/Electro Cicin Mages will add to your Corrosion stacks. While you cannot prevent the Electro Cicin Mage from summoning flies, if you can stagger the Cryo Cicin Mage immediately it will prevent her from summoning flies.

Side 2

In Depth Guide

Other Info

Waves spawn in the Front > Back side of the arena, in that order.

The enemies will naturally group in this chamber. When trying to go for stars, it's best to aim for the Geovishap as it has more HP and let the Slimes come to you. It also avoids Corrosion the longest.

Smoldering Flame ()

684DMG / Tick

Smoldering Flame ()

684DMG / Tick

It can be difficult to kill the Pyro Abyss Mage before it emits it's aura, so having a cleanse for Smoldering Flames is helpful here (see ).

The Dendro Samachurl here is particularly dangerous, so try to take it out first. Not only will it block your path with thorns, but if it applieson you, all the remaining enemies can cause Burning, adding yet another DoT onto your active character.

Smoldering Flame ()

721DMG / Tick

Focus the Pyroslinger first. If you can stagger him effectively, you will not need to bringfor shieldbreaking on this team either.

Smoldering Flame ()

721DMG / Tick

It can be difficult to kill the Fiery Might Kairagi before it emits it's aura, so having a cleanse for Smoldering Flames is helpful here (see ).

Smoldering Flame ()

758DMG / Tick

Crowd Control effects are extremely effective here, as it prevents the Cicin Mages from teleporting and hurting your clear time. If you have access tounits like Venti, make sure they are on this side. You can also try to use Freeze teams around characters like Ayaka to keep them locked in place.

Smoldering Flame ()

758DMG / Tick

Since enemies on this chamber areinfused, using /DPS is extremely effective.

Removing Debuffs
Removing Debuffs
Debuffs
Pyro Abyss Mage
Debuffs
Pyroslinger
Debuffs
Kairagi
Debuffs
Pyro Agent
Cryo Cicin Mage
Electro Cicin Mage
Debuffs
Geovishap
Debuffs
Removing Debuffs
Characters affected by Corrosion lose HP
Killing an enemy adds a stack of Corrosion