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On this page
  • Divergence
  • General Tips
  • Team Recommendations
  • Chamber 1
  • Side 1
  • Side 2
  • Chamber 2
  • Side 1
  • Side 2
  • Side 1
  • Chamber 3
  • Side 1
  • Side 2
  1. Floors
  2. Abyssal Moon Spire (F9-12)

Floor 9

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Last updated 2 years ago

Divergence

DMG dealt by the explosion of Dendro Cores produced by characters' Bloom reaction is increased by 125%.

DMG dealt by Burgeon and Hyperbloom reactions triggered by characters is increased by 125%.

Dendro Cores are created using the Bloom reaction by applying +

Burgeon is triggered by applyingto cores

Hyperbloom is triggered by applyingto cores

General Tips

If possible, try to bring ancharacter with a CC ability on each side. If you aren't able to do that, then try to used ranged characters where possible. Mobs are spread out and running after them can use up valuable time.

Team Recommendations

Side 1
Side 2

Shieldbreakers

Preferred DPS Elements

Avoid DPS Elements

4★ Supports

5★ Supports

Chamber 1

Monster Level - 72

Side 1

In Depth Guide
Other Info

Side 2

In Depth Guide
Other Info

Start with the crossbow Eremites and let the other enemies come to you.

Chamber 2

Monster Level - 74

Side 1

In Depth Guide
Other Info

Aim for the samachurls first in those waves before they summon their pillar and get on top. If they do, try to use a skill that will knock them off rather than waste time destroying it.

Side 2

Side 1

In Depth Guide
Other Info

Run immediately for the samachurl first and let the slimes group up near you.

Aim for the Abyss Mage with Slowing Waters first, as it this will increase your cooldowns and lower your DPS significantly.

Chamber 3

Monster Level - 76

Side 1

In Depth Guide
Other Info

Focus on the large Fungi and try to finish off the smaller ones with AoE damage.

Side 2

In Depth Guide
Other Info

Aim for the Sunfrost first as Ice Cage is the more deadly aura of the two.

If you are having trouble surviving, try to avoid damaging the Daythunder while you focus the Sunfrost, otherwise it will Enhance. However it can often be more effective to just group them both and rely on AoE damage.

Focus on the Floating type Fungi first before they go into the air to reduce the amount of time it takes to clear. They will be thefungi on the first wave, and theon the second.

The enemies spawn on either side. Start with the side that doesn't have slimes, as slimes will eventually group up towards you. Fungi however may stay at range no matter what. Havingwill help you group.

Havingwill help with this floor as it will group and disable enemies.

You may wantand/orfor shields. However it may be better to just try and attack the Mitachurls between attacks when they are vulnerable and not able to block rather than destroy the shields.

Havingwill help with this chamber.

> Slowing Waters () >

Havingwill help with this chamber.

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Havingwill help with this chamber.

Winged Cryoshroom
Desert Clearwater
Geo Samachurl
Cryo Samachurl
Dendro Samachurl
Hydro Abyss Mage
Debuffs
Mist Bubble
Winged Dendroshroom
Winged Cryoshroom
Daythunder
Lightning Stake
Sunfrost
Ice Cage