Floor 11 (v2.5)

Divergence

All party members gain 30% Healing Bonus.

General Tips

Chamber 2 in particular has a mix of immune enemies on each side, making it difficult to build compositions for. You may find it easier to come back with teams built specifically for this chamber when going for stars.

Team Recommendations

Side 1Side 2

Shieldbreakers

Preferred DPS Elements

Avoid DPS Elements

4Supports

5Supports

Chamber 1

Monster Level - 88

Side 1

In Depth GuideOther Info

347K (278K before shielding) HP

87K HP

Getting hit by attacks from both enemies will cause you to Frozen.

Focus the Cryo Abyss Mage first, since it is much easier to kill, gets rid of the Ice Cage aura, and also stops you from getting Frozen.

Depending on your investments, you may not be able to build a team that can clear this with stars while also clearing Chamber 3, as the requirements are different. You can always clear without stars and then come back later with a team built specific to this chamber and also Chamber 2, which has similar requirements.

Side 2

In Depth GuideOther Info

130K HP

130K HP

347K HP

You can run towards either pair of Whopperflowers to start. The others will burrow to where you are and naturally group together.

For the Geovishaps, focusing either is fine. While the Smoldering Flames is annoying, healing is also buffed on this floor making it easy to simply heal through the damage.

Chamber 2

Monster Level - 90

Side 1

In Depth GuideOther Info

Cryo Slime

97K HP

148K HP

148K HP

97K HP

In each wave, getting hit by attacks from both types of enemies will cause you to Frozen.

Focus on the non-specter enemy first as they go down easier and make you less likely to get Frozen.

Try to group together specters where possible. You can do this by running away from them briefly and letting any far ones come towards you.

Side 2

In Depth GuideOther Info

Electro Slime

97K HP

148K HP

97K HP

148K HP

49K HP

97K HP

In the second wave, getting debuffed by the Dendro Samachurl will cause you to get Burning. Run to it immediately when the second wave spawns and take it out first.

Chamber 3

Monster Level - 92

Side 1

In Depth GuideOther Info

558K HP

191K HP

Having good AoE here is important. Focus the large Rifthounds and you should hopefully kill the Rifthound Whelps with AoE damage in the process.

Side 2

In Depth GuideOther Info

409K HP (327K before shields)

409K HP (327K before shields)

Lectors will not move much after they shield, so it is important to try and group them before they enter their shield phase. You can do this by running to the far side of the arena and letting one approach the other, or you can use attacks that stagger to push one back into the other one.

Focus on the Electro Abyss Lector first, as the energy drain can lower your effective damage.

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