Cryogunner Legionnaire

Resistances

Normal

ElementRES

-20%

ALL OTHER ELEMENTS

10%

Shielded

ElementRES

80%

ALL OTHER ELEMENTS

110%

*Note - RES above 100% does not make them immune to the damage. The damage calculation changes for resists above 75%.

Tips & Mechanics

Weak Point - Face

The Jump ability is easy to avoid by running away from the landing position while the Cryogunner is in the air.

The Spray attack can do significant damage, particularly once Shielded. You can easily run out of it's range to avoid it, or break his Shield to interrupt the attack.

Shield

While shielded, the Cryogunner Legionnaire gains +100% RES to all types of damage, making it extremely resistant.

Abilities

Jump

This attack will only be used if the player is a far enough away.

Spray

When shielded, the Spray attack will be powered up. The Cryogunner will walk towards the player, and will turn to face the player.

The powered up attack will also last much longer than the standard - about 12 seconds total.

Shield

Once the shield is broken, the **Cryogunner **will be stunned for about 8 seconds.

Last updated