Cryogunner Legionnaire
Resistances
Normal
Element | RES |
---|---|
-20% | |
ALL OTHER ELEMENTS | 10% |
Shielded
Element | RES |
---|---|
80% | |
ALL OTHER ELEMENTS | 110% |
*Note - RES above 100% does not make them immune to the damage. The damage calculation changes for resists above 75%.
Tips & Mechanics
Weak Point - Face
The Jump ability is easy to avoid by running away from the landing position while the Cryogunner is in the air.
The Spray attack can do significant damage, particularly once Shielded. You can easily run out of it's range to avoid it, or break his Shield to interrupt the attack.
Shield
While shielded, the Cryogunner Legionnaire gains +100% RES to all types of damage, making it extremely resistant.
Abilities
Jump
This attack will only be used if the player is a far enough away.
Spray
When shielded, the Spray attack will be powered up. The Cryogunner will walk towards the player, and will turn to face the player.
The powered up attack will also last much longer than the standard - about 12 seconds total.
Shield
Once the shield is broken, the **Cryogunner **will be stunned for about 8 seconds.
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