Floor 12 (v2.6)
Last updated
Last updated
None
Freeze teams are one of the best options for Side 2 if you want to clear them all with one team.
Remember you can always build a dedicated team for each Chamber and retry the floor when going for stars, though the requirements for each Chamber here are quite similar.
Monster Level - 95
Side 1 | Side 2 | |
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In the first wave, go for the potioneers first, as the other enemies will come to you. This also prevents you from being hit by Freeze from their attacks.
In the second wave, there will only be 3 potioneers to start, but a new one will spawn until you've killed a total of 9 of them. Aim for these first as their elemental reactions will make it hard to deal with the Kairagi.
Remember to try and kill both Kairagi at the same time, to prevent one from healing and being resistance to CC.
Since there are less enemies on this side, it's much easier to keep the shield off enemies.
The quickest way to group the Ruin Guards is to stand in the middle at the start and wait for both to walk towards you.
You can also run towards one Ruin Guard, but this will trigger a Missile attack from the other, making it take longer to group them.
In general, this side should be much easier than Side 1, so you should s your best charactesr there.
Monster Level - 98
The Whopperflowers spawn far away, but they will often drill close to you, so there's no need to chase them down.
Whopperflowers have high base resists which can only be lowered by breaking their shield attacks. Keeping them grouped is essential to clearing this in a timely manner.
At the start, make sure to group together the two Lectors. You can do this by running to the far left or right of the arena, forcing one Lector to move towards the other.
Be aware that the Electro Lector's attacks can drain Energy, while the Abyss Herald attacks can affect skill cooldowns. This might mess up any rotations that you're used to.
Monster Level - 100
Group the two Lectors by going directly to the side of one of them. The far one should start moving towards you and go next to the other.
If you're not good at dodging attacks, make sure to bring a good Healer here, as the Abyss Lector attacks can drain your HP through shields.
Try staying close to the wall. This will make it less likely for them to move far away during their attacks, and keep them grouped up more often. It will often waste more time trying to chase after them than simply waiting for them to come to you against the edge of the arena.
In Depth Guide | Other Info |
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Character | Function |
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The chamber contains a pillar which applies ashield to nearby enemies periodically, greatly reducing the damage they take. You must bring a consistent source ofto break it regularly. Catalyst users work best for this.
The stage contains many small enemies that spawn far apart, so make sure to bring ancharacter to group enemies together.
Freeze teams are also effective here, as you havefor shields, lock down the enemies so they don't separate with attacks, and give you more time to kill the Kairagi before one heals.
In Depth Guide | Other Info |
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The chamber contains a pillar which applies ashield to nearby enemies periodically, greatly reducing the damage they take. You must bringor to break it.
Side 1 | Side 2 | |
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In Depth Guide | Other Info |
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It is highly recommended you bring ancharacter that can CC enemies. Whopperflowers are very vulnerable to these skills, and it will easily group them and also stop them from using their attacks.
In Depth Guide | Other Info |
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Bringingwill allow you to break all of their shields. You can also use anskill to infuse an element from one shield and use it to break other shields. This makes Freeze compositions an excellent choice on this side, as they normally include all of those things.
Side 1 | Side 2 | |
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In Depth Guide | Other Info |
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In Depth Guide | Other Info |
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It is essential you bring acharacter, preferably two. Abyss Heralds move around a lot with their attacks, and it is difficult to keep them grouped without being Frozen.
227K HP
545K HP
487K HP
230K HP
230K HP
613K HP (~491K HP before shielding)
613K HP (~491K HP before shielding)
613K HP (~491K HP before shielding)
735K (~588K HP before shielding)
735K (~588K HP before shielding)
Grouping up enemies
Shieldbreakers
Preferred DPS Elements
Avoid DPS Elements
Shieldbreakers
Preferred DPS Elements
Avoid DPS Elements
Shieldbreakers
Preferred DPS Elements
Avoid DPS Elements
Breaking theshield applied by the pillar
or