Floor 10 (v2.0-2.8)

Divergence

There will be a **Leader **amongst the opponents present in each challenge on this floor. Its **Attendants **will also be present to provide it with enhancements and protection.

Each **Attendant **will increase the Leader's All RES by 10%. The **Attendants **will restore the Leader's HP every 12s, with each **Attendant **restoring 5% HP.

When there are no Attendants, the Leader will not have any of the above enhancement and restoration effects.

General Tips

Focus on the Attendants first. Enemies can be fairly spread out so characters with **CC **and/or AoE Damage are highly preferred.

Team Recommendations

Side 1Side 2

Shieldbreakers

Preferred DPS Elements

Avoid DPS Elements

4Supports

5Supports

Chamber 1

Monster Level - 80

Side 1

In Depth Guide

Other Info

The Archers are spread out at the start of the first wave. Clear them out one at a time.

In the second wave, target the Hydro Samachurl first, as they can heal allies. The Dendro Samachurl should often go next since their abilities are annoying.

Side 2

While attacking the Archers, watch for the indicators on the ground for the Stonehide Lawachurl's attacks, and dodge accordingly.

Chamber 2

Monster Level - 82

Side 1

Focus the Hydrogunner first as he will heal his allies. After that, deal with the Attendants as normal.

Side 2

Chamber 3

Monster Level - 84

Side 1

In Depth Guide

Other Info

Fcous the Hydro Samachurl first, followed by the Anemo Samachurl.

Side 2

In Depth Guide

Other Info

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