Floor 10 (v2.0-2.8)
Divergence
There will be a **Leader **amongst the opponents present in each challenge on this floor. Its **Attendants **will also be present to provide it with enhancements and protection.
Each **Attendant **will increase the Leader's All RES by 10%. The **Attendants **will restore the Leader's HP every 12s, with each **Attendant **restoring 5% HP.
When there are no Attendants, the Leader will not have any of the above enhancement and restoration effects.
General Tips
Focus on the Attendants first. Enemies can be fairly spread out so characters with **CC **and/or AoE Damage are highly preferred.
Team Recommendations
Side 1 | Side 2 | |
---|---|---|
Shieldbreakers | ||
Preferred DPS Elements | ||
Avoid DPS Elements | ||
4★ Supports | ||
5★ Supports |
Chamber 1
Monster Level - 80
Side 1
In Depth Guide | Other Info |
The Archers are spread out at the start of the first wave. Clear them out one at a time.
In the second wave, target the Hydro Samachurl first, as they can heal allies. The Dendro Samachurl should often go next since their abilities are annoying.
Side 2
While attacking the Archers, watch for the indicators on the ground for the Stonehide Lawachurl's attacks, and dodge accordingly.
Chamber 2
Monster Level - 82
Side 1
In Depth Guide | Other Info |
Focus the Hydrogunner first as he will heal his allies. After that, deal with the Attendants as normal.
Side 2
In Depth Guide | Other Info |
Chamber 3
Monster Level - 84
Side 1
In Depth Guide | Other Info |
Fcous the Hydro Samachurl first, followed by the Anemo Samachurl.
Side 2
In Depth Guide | Other Info |
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