Floor 12 (v3.0)
Divergence
None
General Tips
Chamber 1
Monster Level - 95
Side 1 | Side 2 | |
---|---|---|
Preferred DPS Elements | ||
Avoid DPS Elements |
Side 1
In Depth Guide | Other Info |
---|---|
795K HP | |
567K HP |
Ruin Drakes will get 40% resistance to an element when charging up. If your team primarily deals one type of damage, it's important you interrupt this by attacking their exposed Core during this time.
Having good AoE will save a lot of time as the Earthguards have a decent amount of HP, so you want to be hitting both at once.
Most melee characters will be able to hit the Skywatch's feet still, but you may have trouble hitting the Core unless you bring a Bow character.
Side 2
In Depth Guide | Other Info |
---|---|
Eremite - Desert Clearwater | 409K HP |
Eremite - Sunfrost | 409K HP |
208K HP | |
277K HP |
The Fatui have the Auras and are the weaker enemy. Focus them first so you don't have deal with their shields or their aura effects for long.
Character Recommendations
Character | Function |
---|---|
Crowd Control |
Chamber 2
Monster Level - 98
Side 1 | Side 2 | |
---|---|---|
Preferred DPS Elements | ||
Avoid DPS Elements |
Side 1
In Depth Guide | Other Info |
---|---|
773K HP | |
383K HP | |
Eremite - Crossbow | 155K HP |
If you don't have access to these characters, you can also try grouping them by running backwards at the start of the chamber and let the enemies group towards you, but this may not be consistent.
Character Recommendations
Character | Function |
---|---|
Crowd Control |
Grouping Tip
Side 2
In Depth Guide | Other Info |
---|---|
2.3M HP |
Check Primo Geovishap for in depth tips.
Character Recommendations
Character | Function |
---|---|
Pyro Effective Shields |
Chamber 3
Monster Level - 100
Side 1 | Side 2 | |
---|---|---|
Avoid DPS Elements |
Side 1
In Depth Guide | Other Info |
---|---|
1.1M HP | |
Bathysmal Vishap (hatchling) | 555K HP |
Grounded Hydroshroom > Slowing Waters Debuffs | 277K HP |
388K HP | |
277K HP |
Freeze based teams are a nice way to keep enemies grouped and also prevent them from chaining attacks into you.
The vishaps in the first wave will naturally group, but due to staggering they will often split apart without any CC pulling them.
The Slowing Waters debuff in the second wave will cause increased cooldowns when you use an ability. This won't trigger right away, so you have a short window to burst down the Hydroshroom before it can debuff you.
The Slowing Waters debuff has an AoE indicated by the circle. You can try to avoid it by being outside when it triggers, about every 15 seconds.
Bennet and Jean are the only characters that can remove this debuff using their bursts.
Character Recommendations
Character | Function |
---|---|
Cleanse | |
Freeze Team |
Grouping Tip
Side 2
In Depth Guide | Other Info |
---|---|
1.9M HP |
Bring your best single target team.
Character Recommendations
Character | Function |
---|---|
Single Target DPS |
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