Floor 12 (v3.0)

Divergence

None

General Tips

Chamber 1

Monster Level - 95

Side 1Side 2

Preferred DPS Elements

Avoid DPS Elements

Side 1

In Depth GuideOther Info

795K HP

567K HP

Ruin Drakes will get 40% resistance to an element when charging up. If your team primarily deals one type of damage, it's important you interrupt this by attacking their exposed Core during this time.

Having good AoE will save a lot of time as the Earthguards have a decent amount of HP, so you want to be hitting both at once.

Most melee characters will be able to hit the Skywatch's feet still, but you may have trouble hitting the Core unless you bring a Bow character.

Side 2

In Depth GuideOther Info

Eremite - Desert Clearwater

409K HP

Eremite - Sunfrost

409K HP

208K HP

277K HP

The Fatui have the Auras and are the weaker enemy. Focus them first so you don't have deal with their shields or their aura effects for long.

Character Recommendations

CharacterFunction

Crowd Control

Chamber 2

Monster Level - 98

Side 1Side 2

Preferred DPS Elements

Avoid DPS Elements

Side 1

In Depth GuideOther Info

773K HP

383K HP

Eremite - Crossbow

155K HP

If you don't have access to these characters, you can also try grouping them by running backwards at the start of the chamber and let the enemies group towards you, but this may not be consistent.

Character Recommendations

CharacterFunction

Crowd Control

Grouping Tip

Side 2

In Depth GuideOther Info

2.3M HP

Check Primo Geovishap for in depth tips.

Character Recommendations

CharacterFunction

Pyro Effective Shields

Chamber 3

Monster Level - 100

Side 1Side 2

Avoid DPS Elements

Side 1

In Depth GuideOther Info

1.1M HP

Bathysmal Vishap (hatchling)

555K HP

Grounded Hydroshroom > Slowing Waters Debuffs

277K HP

388K HP

277K HP

Freeze based teams are a nice way to keep enemies grouped and also prevent them from chaining attacks into you.

The vishaps in the first wave will naturally group, but due to staggering they will often split apart without any CC pulling them.

The Slowing Waters debuff in the second wave will cause increased cooldowns when you use an ability. This won't trigger right away, so you have a short window to burst down the Hydroshroom before it can debuff you.

The Slowing Waters debuff has an AoE indicated by the circle. You can try to avoid it by being outside when it triggers, about every 15 seconds.

Bennet and Jean are the only characters that can remove this debuff using their bursts.

Character Recommendations

CharacterFunction

Cleanse

Freeze Team

Grouping Tip

Side 2

In Depth GuideOther Info

1.9M HP

Bring your best single target team.

Character Recommendations

CharacterFunction

Single Target DPS

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