# Hydro Specter

![](https://526410171-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVAGyyACcSzyzfmgy7f%2Fuploads%2Fgit-blob-7cb3232e1602dbe9be5411cf736ce3defb4b1659%2FSpectre%20\(Hydro\).png?alt=media)

## Resistances

|                                                                                                                                                                                                                                               Element | Resist     |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------: | ---------- |
| ![](https://526410171-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVAGyyACcSzyzfmgy7f%2Fuploads%2Fgit-blob-1a9d730812988c6cd8678f117630d179f689cee0%2Fhydro_small.png?alt=media\&token=6370a12b-6550-46d5-9868-307af0b42c21) | **IMMUNE** |
|                                                                                                                                                                                                                                    ALL OTHER ELEMENTS | 10%        |

## Tips and Mechanics

**Weak Point** - None

Focusing these first as they can heal allies.

**Healing Blast** is centered on the player. This can make the **Hydro Specter** difficult at **melee** range, as the attack can also heal itself. Use ranged attacks or burst them down quickly to prevent losing time to healing.

While **enraged**, they will stop using their heal. You may want to intentionally fill their **Fury Gauge** to stop them from healing.

{% hint style="info" %}
As of v2.8, specters are now able to be pulled by![](https://526410171-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVAGyyACcSzyzfmgy7f%2Fuploads%2Fgit-blob-68e4777d7c38eb974be29d8260b1f52709a44a26%2Fanemo_small.png?alt=media\&token=e3a6e092-2359-45e8-a8cc-20499cfb0eac)skills when not Enraged, meaning it is much easier to group them
{% endhint %}

## Rage

Specters have a **Fury Gauge** which builds up when hit by attacks that take a large portion of the Specter's HP.

When **enraged**, they will change their attack patterns, deal more damage, and explode in a larger AoE when killed.

## Abilities

### Homing Missile

{% embed url="<https://gfycat.com/pleasantboldbirdofparadise>" %}
Fires a missile that follows the player
{% endembed %}

This attack can be difficult to avoid. Try dashing through it or using a shield to block the damage.

### Healing Blast

{% embed url="<https://gfycat.com/organicdrearygecko>" %}
Creates a ripple under the player, which explodes after a delay
{% endembed %}

The blast deals![](https://526410171-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVAGyyACcSzyzfmgy7f%2Fuploads%2Fgit-blob-1a9d730812988c6cd8678f117630d179f689cee0%2Fhydro_small.png?alt=media\&token=6370a12b-6550-46d5-9868-307af0b42c21)**DMG** to enemies, but heals allies for **33% HP**.

The ability can also heal itself.

{% embed url="<https://gfycat.com/legaltallbuck>" %}

### Splash (Enraged)

{% embed url="<https://gfycat.com/spiritedboilingivorybackedwoodswallow>" %}
Deals Hydro DMG in an AoE
{% endembed %}

This ability is only used while **enraged**, and is the only attack performed in this state.

### Detonate

{% embed url="<https://gfycat.com/kindlyacclaimedcrab>" %}
Explodes in a small AoE once killed
{% endembed %}

If **enraged**, the **DMG** and **AoE** are larger.

{% embed url="<https://gfycat.com/costlygravechimpanzee>" %}
