Tips and Mechanics
Weak Point - None
The Perpetual Mechanical Array have extremely high
RES. Avoid using a
based DPS. If you do, always bring Superconduct (
+
) to reduce their resistance by 40%.
Most of the Perpetual Mechanical Array's attacks can be dodged easily at the right time. Learn the attack timings so you can focus on dealing damage.
When divided, make sure to focus the right construct. You should try focus it down as fast as possible, as the attacks of the other constructs together can be quite deadly. If you struggle with damage, consider saving some burst damage for this phase.
While they are invulnerable, the other constructs are still able to be stunned using their normal means. If you're having issues with this phase, keep an eye on the attacks of the other constructs and stun them where possible.
The Perpetual Mechanical Array has reduced defenses when stunned. Use the divide phase to charge bursts and wait until it is stunned to unleash your damage.
Transforms into a rocket, flying into the air and landing on the player for Physical DMGSimply dodge out when the AoE indicator appears to avoid the attack.
Charges up and fires a laser beam that follows the player, dealing Physical DMGThe Laser has a minimum range. If you get close to the Perpetual Mechanical Array it will interrupt this attack early.
Beam tracks the player for a while, before firing in an AoE for Physical DMGDodge out of the way when you see the AoE indicator to avoid the attack.
Turns into a sawblade and rushes at the playerOnly used when player is close to the Perpetual Mechanical Array.
Turns into a sword and slashes down at the playerOnly used when player is close to the Perpetual Mechanical Array.
Turns into a cube, and rushes at the playerOnce it reaches a player, performs an AoE slam after a delay.
This ability is only used when the player is far from the Perpetual Mechanical Array, so is not commonly seen.
Splits off into four Ruin constructsThis ability is used after 40 seconds, or if the Perpetual Mechanical Array is brought below a certain threshold of HP.
The main body is invulnerable during this phase.
One of each of the following are spawned:
One cube will be highlighted.
The spawned construct will have an aura around it too.
This is the weak construct, and killing this will end the Divide phase immediately, and cause the Perpetual Mechanical Array to become disabled for 20 seconds. The other constructs can be stunned, but are invulnerable to damage and cannot be destroyed.
While stunned, it will have -50% RES, making it much more vulnerable to damage.
Reforms into a single cubeAfter 20 seconds of being stunned, it will reform into the cube and use it's regular moveset.