Abyss
Geovishap
  • Spiral Abyss Guide
  • FAQ
  • Floors
    • Abyssal Corridor (F1-8)
      • Floor 1
      • Floor 2
      • Floor 3
      • Floor 4
      • Floor 5
      • Floor 6
      • Floor 7
      • Floor 8
    • Abyssal Moon Spire (F9-12)
      • Floor 9
      • Floor 10
      • Floor 11
      • Floor 12
    • Glossary
  • Teambuilding
    • Picking Teams
      • Example Teams
      • Character Builds
      • Weapons
    • Character Investment
    • Character Tierlist
  • Monsters
    • Abyss Order
      • Black Serpent: Windcutter
      • Black Serpent: Standard Bearer
      • Black Serpent: Defender
      • Black Serpent: Line Breaker
      • Pyro Abyss Mage
      • Hydro Abyss Mage
      • Cryo Abyss Mage
      • Electro Abyss Mage
      • Abyss Herald
      • Abyss Lector (Pyro)
      • Abyss Lector (Electro)
    • Animals
      • Pyro Whopperflower
      • Cryo Whopperflower
      • Electro Whopperflower
      • Eye of the Storm
    • Eremites
      • Desert Clearwater
      • Daythunder
      • Sunfrost
      • Stone Enchanter
      • Galehunter
      • Scorching Loremaster
      • Floral Ring-Dancer
    • Fatui
      • Anemoboxer
      • Electrohammer Vanguard
      • Cryogunner Legionnaire
      • Hydrogunner Legionnaire
      • Pyroslinger
      • Geochanter
      • Electro Cicin Mage
      • Cryo Cicin Mage
      • Mirror Maiden
      • Pyro Agent
    • Hilichurls
      • Classic Hilichurls
      • Samachurls
        • Hydro Samachurl
        • Electro Samachurl
        • Cryo Samachurl
        • Anemo Samachurl
        • Geo Samachurl
        • Dendro Samachurl
      • Lawachurls
        • Stonehide Lawachurl
        • Frostarm Lawachurl
        • Thunderhelm Lawachurl
    • Mimics
      • Hydro Boar
      • Hydro Crab
      • Hydro Crane
      • Hydro Duck
      • Hydro Ferret
      • Hydro Finch
      • Hydro Frog
      • Hydro Raptor
    • Mushrooms
      • Grounded Hydroshroom
      • Winged Cryoshroom
      • Winged Dendroshroom
      • Grounded Geoshroom
    • Rifthounds
      • Rifthound Whelp
      • Rifthound
    • Ruin Constructs
      • Ruin Guard
      • Ruin Hunter
      • Ruin Grader
      • Ruin Cruiser
      • Ruin Defender
      • Ruin Destroyer
      • Ruin Scout
      • Ruin Drake: Earthguard
      • Ruin Drake: Skywatch
      • Primal Constructs
    • Samurai
      • Nobushi
      • Kairagi
    • Specters
      • Pyro Specter
      • Hydro Specter
      • Cryo Specter
      • Electro Specter
      • Anemo Specter
      • Geo Specter
    • Vishaps
      • Geovishap Hatchling
      • Geovishap
      • Bathysmal Vishap
    • World Bosses
      • Cryo Regisvine
      • Pyro Regisvine
      • Electro Regisvine
      • Primo Geovishap
      • Cryo Hypostasis
      • Pyro Hypostasis
      • Hydro Hypostasis
      • Dendro Hypostasis
      • Oceanid
      • Maguu Kenki
        • Maguu Kenki (Split Version)
      • Perpetual Mechanical Array
      • Thunder Manifestation
      • Golden Wolford
      • Bathysmal Vishap Herd
      • Ruin Serpent
      • Jadeplume Terrorshroom
      • ASIMON
      • Aeonblight Drake
      • Setekh Wenut
  • Mechanics
    • Buff Cards
    • Shields
    • Debuffs
      • Removing Debuffs
    • Auras
      • Pursuing Fireball
      • Mist Bubble
      • Ice Cage
      • Lightning Stake
      • Vaccuum Vortex
      • Rumbling Stone
      • Elemental Blast
    • Stage Hazards
      • Icicles
      • Electro Storm
    • Video Guides
      • Fatui Skirmishers
      • Auras
  • Changelogs
    • 2023
      • February
      • January
    • 2022
      • December
      • November
      • October
      • September
      • August
      • July
    • Versions
      • v2.8
      • v2.7
      • v2.6
      • v2.5
      • v2.4
      • v2.3
      • v2.2
      • v2.1
      • v2.0
    • 2021
      • July
      • June
      • May
      • April
      • March
  • About Us
  • Credits
  • Resources
  • Feedback/Suggestions
  • Archive
    • Previous Floors
      • Floor 12 (v3.3)
      • Floor 11 (v3.3)
      • Floor 12 (v3.2)
      • Floor 11 (v3.2)
      • Floor 12 (v3.1)
      • Floor 11 (v3.1)
      • Floor 12 (v3.0)
      • Floor 11 (v3.0)
      • Floor 12 (v2.8)
      • Floor 11 (v2.8)
      • Floor 10 (v2.0-2.8)
      • Floor 9 (v2.0-2.8)
      • Floor 12 (v2.7)
      • Floor 11 (v2.7)
      • Floor 12 (v2.6)
      • Floor 11 (v2.6)
      • Floor 12 (v2.5)
      • Floor 11 (v2.5)
      • Floor 12 (v2.4)
      • Floor 11 (v2.4)
      • Floor 12 (v2.3)
      • Floor 11 (v2.3)
      • Floor 12 (v2.2)
      • Floor 11 (v2.2)
      • Floor 12 (v2.1)
      • Floor 11 (v2.1)
      • Floor 11 (v2.0)
      • Floor 12 (v2.0)
      • Floor 9 (v1.6)
      • Floor 10 (v1.6)
      • Floor 11 (v1.6)
      • Floor 12 (v1.6)
      • Floor 9 (v1.2 - v1.5)
      • Floor 10 (v1.2 - v1.5)
      • Floor 11 (v1.4 - v1.5)
      • Floor 12 (v1.4 - v1.5)
      • Floor 11 (v1.2 - 1.4)
      • Floor 12 (v1.3 - 1.4)
    • More Example Teams
    • Changelog Template
    • Floor 11 (Template)
    • Floor 12 (Template)
Powered by GitBook
On this page
  • Divergence
  • General Tips
  • Team Recommendations
  • Chamber 1
  • Side 1
  • Side 2
  • Chamber 2
  • Side 1
  • Side 2
  • Chamber 3
  • Side 1
  • Side 2
  1. Archive
  2. Previous Floors

Floor 11 (v2.6)

PreviousFloor 12 (v2.6)NextFloor 12 (v2.5)

Last updated 3 years ago

Divergence

All characters in the party gain a +75% DMG

General Tips

CC skills are very helpful on both sides, so try to include one on each team. Othercharacters like Jean, Anemo MC are less effective than the suggested below, but will work if needed.

Freeze based teams are very strong here for either side on all chambers, particularly if you are struggling with the Monolith Defense on Chamber 1.

Being able to kill the Fatui with the Aura in Chamber 2 before they shield will make it easier to meet shieldbreaking requirements for teams. If you can do that, then you only needfor Side 1 and for Side 2.

Team Recommendations

Side 1
Side 2

Shieldbreakers

Preferred DPS Elements

Avoid DPS Elements

4★ Supports

5★ Supports

Chamber 1

Monster Level - 88

Side 1

In Depth Guide
Other Info

43K HP

43K HP

43K HP

Mitachurls

130K HP

Attack order

  • Go for the Anemo Samachurl first, as it can CC you

    • This spawns the Hydro Samachurl, but it will not damage the monolith, but may heal other enemies

  • Go for the Hilichurl Grenadiers

    • This spawns two Hilichurl Archers who attack you, but their attacks often will splash onto the monolith

  • Go for the Hilichurl Fighters clustered around the Monolith

    • This spawns Hilichurl Berserkers that attack you

  • Go for the Hilichurl Archers

  • Go for the Hilichurl Grenadiers that spawn

  • Now, there should only be 3 Hilichurl Berserkers that are going for you. Each time you kill one, a Hilichurl Fighter will spawn and run at the monolith. Switch focus to it each time that happens.

  • Last, two Mitachurls will spawn that go straight for the monolith. Kill them as quickly as possible.

Side 2

In Depth Guide
Other Info

Treasure Hoarder Marksmen

52K HP

Treasure Hoarder Potioneers

70K HP

Treasure Hoarders (Melee)

87K HP

Attack Order

  • Go for the Potioneers first

  • Attack the Crushers next. They should be grouped together, so using CC on them is effective

  • Go for the Gravedigger last

  • In the next wave, go for the Potioneers again

  • Followed by the Puglisists

  • Then the Marksmen last

  • In the final wave, go for the Potioneers again

  • Go for the Oarsmen last

Chamber 2

Monster Level - 90

Side 1

In Depth Guide
Other Info

Slimes

97K HP

97K HP

195K HP

146K HP

Go for the Pyro Abyss Mage first, as the slimes will naturally group. This also gets rid of the Aura.

In the next wave, try and focus the Cryogunner down before he can shield, and so you don't have to deal with Ice Cage.

Side 2

In Depth Guide
Other Info

Slimes

97K HP

97K HP

146K HP

195K HP

Go for the Hydro Abyss Mage first, as the slimes will naturally group. This also gets rid of the Aura.

In the next wave, try and focus the Hydrogunner down before he can shield.

Chamber 3

Monster Level - 92

Side 1

In Depth Guide
Other Info

191K HP

256K HP

Freeze comps work well here as the enemies are very mobile.

Make sure you have good AoE for dealing with the Rifthounds.

Side 2

In Depth Guide
Other Info

191K HP

478K HP

256K HP

Freeze comps work well here as the enemies are very mobile.

Make sure you have good AoE for dealing with the Rifthounds.

Aim for the Mirror Maiden first in the second wave, as the Slowing Waters aura will increase you CDs and hurt your DPS if you leave it too long.

​​​​

If you only have one recommended, use it on the other side and put your weaker CC on this side.

They are fairly spread out. This is where havinghelps a lot

If you only have one recommended, use it on this side and put your weaker CC on Side 1.

> Smoldering Flame ()

>

****

If you can kill the Cryogunner before shields, you can skip bringingfor shieldbreaking on this side.

> Slowing Waters ()

>

If you can kill the Cryogunner before shields, you can skip bringingfor shieldbreaking on this side.

> Smoldering Flame ()

CC skills also work well here to keep the Pyro Agents disabled.

Try to save a burstCC immediately for the second wave. This will group the Agents the quickest, while also preventing them from going invisible.

> Slowing Waters ()

CC skills also work well here to keep the Mages disabled.

Move towards the top/north side of the Arena and let the wolves group on you. This is where the Mirror Maiden will spawn. Try to save a burstCC immediately for her as she teleports and her attacks can be hard to avoid.

Classic Hilichurls
Anemo Samachurl
Hydro Samachurl
Pyro Abyss Mage
Debuffs
Cryogunner Legionnaire
Ice Cage
Pyroslinger
Hydro Abyss Mage
Debuffs
Hydrogunner Legionnaire
Mist Bubble
Electrohammer Vanguard
Rifthound Whelp
Pyro Agent
Debuffs
Rifthound Whelp
Mirror Maiden
Debuffs
Electro Cicin Mage