Floor 11 (v2.6)

Divergence

General Tips

Freeze based teams are very strong here for either side on all chambers, particularly if you are struggling with the Monolith Defense on Chamber 1.

Team Recommendations

Side 1Side 2

Shieldbreakers

Preferred DPS Elements

Avoid DPS Elements

4Supports

5Supports

Chamber 1

Monster Level - 88

Side 1

In Depth GuideOther Info

43K HP

43K HP

43K HP

Mitachurls

130K HP

Attack order

  • Go for the Anemo Samachurl first, as it can CC you

    • This spawns the Hydro Samachurl, but it will not damage the monolith, but may heal other enemies

  • Go for the Hilichurl Grenadiers

    • This spawns two Hilichurl Archers who attack you, but their attacks often will splash onto the monolith

  • Go for the Hilichurl Fighters clustered around the Monolith

    • This spawns Hilichurl Berserkers that attack you

  • Go for the Hilichurl Archers

  • Go for the Hilichurl Grenadiers that spawn

  • Now, there should only be 3 Hilichurl Berserkers that are going for you. Each time you kill one, a Hilichurl Fighter will spawn and run at the monolith. Switch focus to it each time that happens.

  • Last, two Mitachurls will spawn that go straight for the monolith. Kill them as quickly as possible.

Side 2

In Depth GuideOther Info

Treasure Hoarder Marksmen

52K HP

Treasure Hoarder Potioneers

70K HP

Treasure Hoarders (Melee)

87K HP

Attack Order

  • Go for the Potioneers first

  • Attack the Crushers next. They should be grouped together, so using CC on them is effective

  • Go for the Gravedigger last

  • In the next wave, go for the Potioneers again

  • Followed by the Puglisists

  • Then the Marksmen last

  • In the final wave, go for the Potioneers again

  • Go for the Oarsmen last

Chamber 2

Monster Level - 90

Side 1

In Depth GuideOther Info

Slimes

97K HP

Pyro Abyss Mage > Smoldering Flame (Debuffs)

97K HP

195K HP

146K HP

Go for the Pyro Abyss Mage first, as the slimes will naturally group. This also gets rid of the Aura.

In the next wave, try and focus the Cryogunner down before he can shield, and so you don't have to deal with Ice Cage.

Side 2

In Depth GuideOther Info

Slimes

97K HP

Hydro Abyss Mage > Slowing Waters (Debuffs)

97K HP

146K HP

195K HP

Go for the Hydro Abyss Mage first, as the slimes will naturally group. This also gets rid of the Aura.

In the next wave, try and focus the Hydrogunner down before he can shield.

Chamber 3

Monster Level - 92

Side 1

In Depth GuideOther Info

191K HP

Pyro Agent > Smoldering Flame (Debuffs)

256K HP

Freeze comps work well here as the enemies are very mobile.

Make sure you have good AoE for dealing with the Rifthounds.

Side 2

In Depth GuideOther Info

191K HP

Mirror Maiden > Slowing Waters (Debuffs)

478K HP

256K HP

Freeze comps work well here as the enemies are very mobile.

Make sure you have good AoE for dealing with the Rifthounds.

Aim for the Mirror Maiden first in the second wave, as the Slowing Waters aura will increase you CDs and hurt your DPS if you leave it too long.

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