Floor 11 (v2.6)

Divergence

All characters in the party gain a +75% DMG

General Tips

CC skills are very helpful on both sides, so try to include one on each team. Othercharacters like Jean, Anemo MC are less effective than the suggested below, but will work if needed.

Freeze based teams are very strong here for either side on all chambers, particularly if you are struggling with the Monolith Defense on Chamber 1.

Being able to kill the Fatui with the Aura in Chamber 2 before they shield will make it easier to meet shieldbreaking requirements for teams. If you can do that, then you only needfor Side 1 and for Side 2.

Team Recommendations

Side 1
Side 2

Shieldbreakers

Preferred DPS Elements

Avoid DPS Elements

4Supports

5Supports

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Chamber 1

Monster Level - 88

Side 1

In Depth Guide
Other Info

Mitachurls

130K HP

Attack order

  • Go for the Anemo Samachurl first, as it can CC you

    • This spawns the Hydro Samachurl, but it will not damage the monolith, but may heal other enemies

  • Go for the Hilichurl Grenadiers

    • This spawns two Hilichurl Archers who attack you, but their attacks often will splash onto the monolith

  • Go for the Hilichurl Fighters clustered around the Monolith

    • This spawns Hilichurl Berserkers that attack you

  • Go for the Hilichurl Archers

  • Go for the Hilichurl Grenadiers that spawn

  • Now, there should only be 3 Hilichurl Berserkers that are going for you. Each time you kill one, a Hilichurl Fighter will spawn and run at the monolith. Switch focus to it each time that happens.

  • Last, two Mitachurls will spawn that go straight for the monolith. Kill them as quickly as possible.

If you only have one recommended, use it on the other side and put your weaker CC on this side.

Side 2

In Depth Guide
Other Info

Treasure Hoarder Marksmen

52K HP

Treasure Hoarder Potioneers

70K HP

Treasure Hoarders (Melee)

87K HP

Attack Order

  • Go for the Potioneers first

  • Attack the Crushers next. They should be grouped together, so using CC on them is effective

  • Go for the Gravedigger last

  • In the next wave, go for the Potioneers again

  • Followed by the Puglisists

  • Then the Marksmen last

  • In the final wave, go for the Potioneers again

    • They are fairly spread out. This is where havinghelps a lot

  • Go for the Oarsmen last

If you only have one recommended, use it on this side and put your weaker CC on Side 1.

Chamber 2

Monster Level - 90

Side 1

In Depth Guide
Other Info

Slimes

97K HP

Pyro Abyss Mage > Smoldering Flame (Debuffs)

97K HP

146K HP

Go for the Pyro Abyss Mage first, as the slimes will naturally group. This also gets rid of the Aura.

In the next wave, try and focus the Cryogunner down before he can shield, and so you don't have to deal with Ice Cage.

If you can kill the Cryogunner before shields, you can skip bringingfor shieldbreaking on this side.

Side 2

In Depth Guide
Other Info

Slimes

97K HP

Hydro Abyss Mage > Slowing Waters (Debuffs)

97K HP

Go for the Hydro Abyss Mage first, as the slimes will naturally group. This also gets rid of the Aura.

In the next wave, try and focus the Hydrogunner down before he can shield.

If you can kill the Cryogunner before shields, you can skip bringingfor shieldbreaking on this side.

Chamber 3

Monster Level - 92

Side 1

In Depth Guide
Other Info

Pyro Agent > Smoldering Flame (Debuffs)

256K HP

Freeze comps work well here as the enemies are very mobile.

CC skills also work well here to keep the Pyro Agents disabled.

Make sure you have good AoE for dealing with the Rifthounds.

Try to save a burstCC immediately for the second wave. This will group the Agents the quickest, while also preventing them from going invisible.

Side 2

In Depth Guide
Other Info

Mirror Maiden > Slowing Waters (Debuffs)

478K HP

Freeze comps work well here as the enemies are very mobile.

CC skills also work well here to keep the Mages disabled.

Make sure you have good AoE for dealing with the Rifthounds.

Aim for the Mirror Maiden first in the second wave, as the Slowing Waters aura will increase you CDs and hurt your DPS if you leave it too long.

Move towards the top/north side of the Arena and let the wolves group on you. This is where the Mirror Maiden will spawn. Try to save a burstCC immediately for her as she teleports and her attacks can be hard to avoid.

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