Floor 11 (v2.6)
Divergence
General Tips
Freeze based teams are very strong here for either side on all chambers, particularly if you are struggling with the Monolith Defense on Chamber 1.
Team Recommendations
Side 1 | Side 2 | |
---|---|---|
Shieldbreakers | ||
Preferred DPS Elements | ||
Avoid DPS Elements | ||
4★ Supports | ||
5★ Supports |
Chamber 1
Monster Level - 88
Side 1
In Depth Guide | Other Info |
---|---|
43K HP | |
43K HP | |
43K HP | |
Mitachurls | 130K HP |
Attack order
Go for the Anemo Samachurl first, as it can CC you
This spawns the Hydro Samachurl, but it will not damage the monolith, but may heal other enemies
Go for the Hilichurl Grenadiers
This spawns two Hilichurl Archers who attack you, but their attacks often will splash onto the monolith
Go for the Hilichurl Fighters clustered around the Monolith
This spawns Hilichurl Berserkers that attack you
Go for the Hilichurl Archers
Go for the Hilichurl Grenadiers that spawn
Now, there should only be 3 Hilichurl Berserkers that are going for you. Each time you kill one, a Hilichurl Fighter will spawn and run at the monolith. Switch focus to it each time that happens.
Last, two Mitachurls will spawn that go straight for the monolith. Kill them as quickly as possible.
Side 2
In Depth Guide | Other Info |
---|---|
Treasure Hoarder Marksmen | 52K HP |
Treasure Hoarder Potioneers | 70K HP |
Treasure Hoarders (Melee) | 87K HP |
Attack Order
Go for the Potioneers first
Attack the Crushers next. They should be grouped together, so using CC on them is effective
Go for the Gravedigger last
In the next wave, go for the Potioneers again
Followed by the Puglisists
Then the Marksmen last
In the final wave, go for the Potioneers again
Go for the Oarsmen last
Chamber 2
Monster Level - 90
Side 1
In Depth Guide | Other Info |
---|---|
Slimes | 97K HP |
Pyro Abyss Mage > Smoldering Flame (Debuffs) | 97K HP |
195K HP | |
****Pyroslinger | 146K HP |
Go for the Pyro Abyss Mage first, as the slimes will naturally group. This also gets rid of the Aura.
In the next wave, try and focus the Cryogunner down before he can shield, and so you don't have to deal with Ice Cage.
Side 2
In Depth Guide | Other Info |
---|---|
Slimes | 97K HP |
Hydro Abyss Mage > Slowing Waters (Debuffs) | 97K HP |
146K HP | |
195K HP |
Go for the Hydro Abyss Mage first, as the slimes will naturally group. This also gets rid of the Aura.
In the next wave, try and focus the Hydrogunner down before he can shield.
Chamber 3
Monster Level - 92
Side 1
In Depth Guide | Other Info |
---|---|
191K HP | |
Pyro Agent > Smoldering Flame (Debuffs) | 256K HP |
Freeze comps work well here as the enemies are very mobile.
Make sure you have good AoE for dealing with the Rifthounds.
Side 2
In Depth Guide | Other Info |
---|---|
191K HP | |
Mirror Maiden > Slowing Waters (Debuffs) | 478K HP |
256K HP |
Freeze comps work well here as the enemies are very mobile.
Make sure you have good AoE for dealing with the Rifthounds.
Aim for the Mirror Maiden first in the second wave, as the Slowing Waters aura will increase you CDs and hurt your DPS if you leave it too long.
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