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On this page
  • Divergence
  • Team Recommendations
  • Chamber 1
  • Chamber 2
  • Chamber 3
  • Other Resources
  1. Floors
  2. Abyssal Corridor (F1-8)

Floor 4

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Last updated 3 years ago

Divergence

  • **DMG **dealt by all party members increased by 75%

  • Electrocharged DMG increased by **150% **and it's AoE increased by 100%

Team Recommendations

Shieldbreakers

Preferred DPS Elements

Avoid DPS Elements

4★ Supports

5★ Supports

Chamber 1

Monster Level - 50

Monster

Aura
DMG

Chamber 2

Monster Level - 50

Monolith Defense

Monster

Aura
DMG

If you fight too close to the monolith, **Hilichurls **may hit the pillar by accident. Try not to fight directly next to the monolith.

Both Hydro Abyss Mages target the monolith. Make sure you **Freeze **them as soon as possible. Avoid being near the monolith when the Abyss Mages are spawned as the **Bubbles **can damage it. You can also use characters with a taunt ability to distract enemies.

Chamber 3

Monster Level - 50

Monster

Aura
DMG

Target the Hydro Samachurl first as it can heal the other enemies.

In the second phase, target the Hydro Abyss Mage with the **Aura **to prevent bubbles from spawning. Make sure to continue attacking it after breaking it's shield, as they can recover the shield if left too long.

Other Resources

971

is the best at dealing damage to Hydro Slimes on this floor.

Use on the** Hydro Abyss Mages** so they stay frozen in place and cannot attack. Their **Aura **(Bubbles) will still spawn when frozen.

971

Most of the enemies that attack the monolith will be . Use to **Freeze **them and prevent them from damaging the monolith.

971

Not sure what something means? Check the

Glossary
Hydro Abyss Mage
Bubbles
Hydro Abyss Mage
Bubbles
Hydro Abyss Mage
Bubbles