Floor 12

Divergence

None

General Tips

  • Unlike recent F12 Abyss, it's not as necessary to switch up teams per chamber, and you can mostly use the same team for all chambers.

  • Chamber 2 in particular has a high amount of damage output. You will need well built support characters to survive if you're not familiar with dodging the enemies.

  • If you are struggling on Chamber 2, it may be good to take it slow and go for it's 3* last

Chamber 1

Monster Level - 95

Side 1Side 2

Shieldbreakers

Preferred DPS Elements

Avoid DPS Elements

Side 1

In Depth GuideOther Info

485K HP

795K HP

624K HP

The chamber is fairly straightforward, however enemies spawn one at a time so you will need to bring a strong single target DPS.

Character Recommendations

CharacterFunction

Strong single-target damage

Dendro based DPS

Side 2

Character Recommendations

CharacterFunction

Anemo CC

Chamber 2

Monster Level - 98

Side 1Side 2

Shieldbreakers

Preferred DPS Elements

Avoid DPS Elements

Side 1

In Depth GuideOther Info

257K HP

618K HP

Consecrated Red Vulture

901K HP

Consecrated Scorpion

901K HP

The floor is filled with hard-hitting enemies, so make sure your healers get enough uptime and heal, or your shielders are adequately built.

You can also consider picking up “Character Elemental Bursts Instantly restore 30% HP” buff card if available, which helps for the chamber if it's available as a buff.

Nobushis and Kairagi are the enemies of the First wave. Stay close to the Kairgai and let the Nobushi come to you.

A Consecrated Vulture and Scorpion make up the Second wave. They both have 60% resistance to their respective elements, so avoid bringing them if possible. This can be countered this by waiting for them to use their barrage attacks, at which point they will spawn a small totem, which you can destroy to restore their normal resistance.

Be wary of the slam attacks at the start of the second wave because they hit hard.

The Consecrated Scorpion performs a lot of sweeping attacks at melee range, and make it difficult to stay close to it while dealing damage. Having characters that can attack at a range may be easier if you don't have shields.

Character Recommendations

CharacterFunction

Strong shielder/healer

Side 2

In Depth GuideOther Info

122K HP (each)

Each variant will attack every 10 seconds.

Trying to run outside the AoE attacks is not recommended as it wastes valuable time. If you can't reliably dodge these attacks, make sure to save a burst to i-frame through it. They tend to attack at the same time, so you can often dodge multiple attacks with just a burst or two.

You also have the option of tanking the attacks by bringing a decently built shielder or a character that gives damage reduction such as Xingqiu and Beidou.

Make sure you have a composition with good AoE damage on this side. It's important when going for stars to be hitting all the enemies at once. Grouping becomes very important here.

Avoid getting hit as much as possible. If you get staggered by damage, you can often get comboed by the other attacks very quickly. Bring shields if you're not confident in your dodging.

Grouping Strategies

In general, the enemies will move towards you, but their attacks can send them far away. Avoid standing in the middle of them all, and keep them all on one side. This way they all walk towards you from the same direction.

Below is an example of a consistent strategy to start all 3 Maguu Kenkis together. Note how the Cryo

After doing an initial grouping, try to stay close to the Cryo variant to prevent it from using the dash attack.

Chamber 3

Monster Level - 100

Side 1Side 2

Shieldbreakers

Preferred DPS Elements

Avoid DPS Elements

Side 1

In Depth GuideOther Info

222K HP

See Invisibility for in depth explanation of ASIMON's invisibility mechanic. It is important to understand this before heading into the fight. As long as you're familiar with this, you can mostly ignore the rest of the boss mechanics.

Characters such as Nahida are helpful as they apply a mark making the boss easily detectable during its invisibility phase, making it much easier to apply quicken to force it out of invisibility

Side 2

In Depth GuideOther Info

Desert Clearwater > Debuffs(Slowing Waters)

499K HP

499K HP

555K HP

Scorching Loremaster

610K HP

693K HP

610K HP

Be wary of the Desert Clearwater as she has a slowing water aura. If she is not killed fast enough, she will apply a debuff making your cooldown two times longer. You will have 15 seconds to kill her before the debuff hits you.

If you cannot kill her in this time, you may want to consider bringing Bennett or Jean, who can cleanse the Aura.

Second wave is the harder wave comprising an Eremite Galehunter, Loremaster, & Ring-dancer. Their chamber variants spawns their summon immediately, making them more resilient ot damage.

Try to kill their summons first, as they only have ~30% of the Eremite’s hp. Killing them will not only reduce their resistance back to normal, but it also deals 37.5% of their current hp as damage.

Character Recommendations

CharacterFunction

Anemo CC

Cleanse

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