Cryo Cicin Mage
Last updated
Last updated
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Weak Point - Face
Most of the **Cryo Cicin Mage's **attacks depend on the summoned Cicin flies. Focus on them first. The Cryo versions group together a lot more than the Electro ones and are easier to kill.
The Cicin Mage will not summon **Cicins **unless all of them are killed.
Once all **Cicins **are killed, there is about a 10 second delay before the **Cicin Mage **summons new ones.
The **strength **of the shield is relative to the number of **Cicins **that are active.
The Cicin Mage shields frequently while **Cicins **are alive. Prioritize killing the flies if your team isn't able to quickly break the shield.
If the Cicin Mage is in the middle of casting shield when you kill the last Cicin, it will not interrupt the shield, and leave you with no way to remove it without breaking it directly! You will have to wait for her to finish casting shield before killing the last Cicin if you are relying on this method.
The Cicin Mage will sometimes evade attacks by switching places with the Cicin flies. If no flies are active, she cannot use this ability!
This attack will only be used if the player gets close to the Cicin Mage.
Unlike the Electro Cicin Mage, Cryo Cicin Mages can't use Teleport if no Cicin flies are active. This means it is possible to repeatedly stagger them and prevent them from summon new flies. Chain together effects like Charged Attacks, Overload, and skills to keep them permanently staggered.
Cryo Cicin Mages don't spawn with any Cicins. If you can immediately stagger her, she will never get a chance to shield and you will not even need for shieldbreaking.
is most effective at breaking the shield. and claymores will also work.