Weak point - None
When hit by any attack, applies Corrosion to the entire party.
Corrosion causes the character to lose a certain %HP every second. This loss bypasses any shields.
Corrosion can stack, with each stack draining about 1% HP every second.
Ranged characters are recommended, as the Golden Wolflord spends a lot of time moving/flying. If you are using melee, make sure to take advantage of the vulnerable windows after certain attacks.
Abilities that hit multiple times can add multiple Corrosion stacks, so prioritize avoiding those.
Sweeping tail attackSends three homing wolf skulls at the playerSweeps across the ground in a figure 8 patternAfter the attack, the Wolflord will be briefly stunned.
Corrosive Breath
Fires a continuous beam, sweeping across the arenaEach instance of damage applies a stack of Corrosion. Taking multiple hits from this can drain your party's health extremely quickly.
Dodge through the beak to avoid the attack.
Turns into a tornado, following the player and doing AoE damageAfter the attack, the Wolflord will be briefly stunned.
Abilities - Shielded
The Wolflord shields itself and releases 3 wolf skulls.This is triggered when the Wolflord reaches 66% HP.
Each wolf skull can be charged up by elemental attacks.
is the most effective, taking 2-3 hits to fully charge. Other elements work, but are much less effective.
Once destroyed, the skulls fly back to the Wolflord, dealing damage to the shield.
When the last skull is destroyed, the Wolflord will be incapacitated for a duration. Afterwards, the Wolflord will recover and resum it's normal attacks.
Earthquake Dive
The Wolflord dives down, dealing damage in a large AoE, followed by several smaller explosionsOnce you trigger the shield phase, this attack can be used as part of its regular attack sequences.
Each wolf skull will fire a homing bullet at the player while active