> For the complete documentation index, see [llms.txt](https://genshinhelper.gitbook.io/abyss/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://genshinhelper.gitbook.io/abyss/monsters/elites/golden-wolford.md).

# Golden Wolford

|      Element | Resist |
| -----------: | ------ |
| ALL ELEMENTS | 25%    |

## Mechanics

**Weak point** - None

### Corrosion

When hit by any attack, applies **Corrosion** to the entire party.

**Corrosion** causes the character to lose a certain **%HP** every second. This loss bypasses any shields.

Corrosion can stack, with each stack draining about **1% HP** every second.

## Tips

Ranged characters are recommended, as the **Golden Wolflord** spends a lot of time moving/flying. If you are using melee, make sure to take advantage of the vulnerable windows after certain attacks.

Abilities that hit multiple times can add multiple **Corrosion** stacks, so prioritize avoiding those.

## Abilities

### Tail Swipe

{% embed url="<https://gfycat.com/oldfashionedcontentambushbug>" %}
Sweeping tail attack
{% endembed %}

### Wolf Shot

{% embed url="<https://gfycat.com/dearestimpurecamel>" %}
Sends three homing wolf skulls at the player
{% endembed %}

### Slither

{% embed url="<https://gfycat.com/forsakenshallowboutu>" %}
Sweeps across the ground in a figure 8 pattern
{% endembed %}

After the attack, the Wolflord will be briefly stunned.

### Corrosive Breath

{% embed url="<https://gfycat.com/greedyunlinedamericanriverotter>" %}
Fires a continuous beam, sweeping across the arena
{% endembed %}

Each instance of damage applies a stack of **Corrosion**. Taking multiple hits from this can drain your party's health extremely quickly.

Dodge through the beak to avoid the attack.

### Tornado

{% embed url="<https://gfycat.com/parchedunsightlycarp>" %}
Turns into a tornado, following the player and doing AoE damage
{% endembed %}

After the attack, the Wolflord will be briefly stunned.

## Abilities - Shielded

### Spirit Shield

{% embed url="<https://gfycat.com/horriblesmallgrunion>" %}
The Wolflord shields itself and releases 3 wolf skulls.
{% endembed %}

This is triggered when the Wolflord reaches **66% HP**.

Each wolf skull can be charged up by elemental attacks. ![](https://526410171-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVAGyyACcSzyzfmgy7f%2Fuploads%2Fgit-blob-cb0b6d83e3899b9d4310fb78ce58ccad28b8c839%2Fgeo_small.png?alt=media\&token=4d49567f-cdd4-4a66-b0f1-d0959fb019c2) is the most effective, taking 2-3 hits to fully charge. Other elements work, but are much less effective.

Once destroyed, the skulls fly back to the Wolflord, dealing damage to the shield.

{% embed url="<https://gfycat.com/welloffperfumedarabianoryx>" %}

When the last skull is destroyed, the Wolflord will be incapacitated for a duration. Afterwards, the Wolflord will recover and resum it's normal attacks.

### Earthquake Dive

{% embed url="<https://gfycat.com/presentglaringdrafthorse>" %}
The Wolflord dives down, dealing damage in a large AoE, followed by several smaller explosions
{% endembed %}

Once you trigger the shield phase, this attack can be used as part of its regular attack sequences.

### Skull Bullet

{% embed url="<https://gfycat.com/coarsegoodarkshell>" %}
Each wolf skull will fire a homing bullet at the player while active
{% endembed %}
