> For the complete documentation index, see [llms.txt](https://genshinhelper.gitbook.io/abyss/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://genshinhelper.gitbook.io/abyss/monsters/fatui/pyro-agent.md).

# Pyro Agent

![](/files/-MXk0jDrT8uwc3Q2H7ie)

## Resistances

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| ​​![](https://firebasestorage.googleapis.com/v0/b/gitbook-28427.appspot.com/o/assets%2F-MVAGyyACcSzyzfmgy7f%2Fsync%2F485abc41b72e4fb75fd6cf1b2c21d83a5da9a05c.png?generation=1615182625871961\&alt=media) | ​​![](https://firebasestorage.googleapis.com/v0/b/gitbook-28427.appspot.com/o/assets%2F-MVAGyyACcSzyzfmgy7f%2Fsync%2F1a9d730812988c6cd8678f117630d179f689cee0.png?generation=1615182626544397\&alt=media) | ​​![](https://firebasestorage.googleapis.com/v0/b/gitbook-28427.appspot.com/o/assets%2F-MVAGyyACcSzyzfmgy7f%2Fsync%2Fe0472b52c548a7162a648c191cad9b7bbdf4498b.png?generation=1615182626170812\&alt=media) | ​​![](https://firebasestorage.googleapis.com/v0/b/gitbook-28427.appspot.com/o/assets%2F-MVAGyyACcSzyzfmgy7f%2Fsync%2Fa8efded210241d0c6764e2819b9c750deff8a6d4.png?generation=1615182626278065\&alt=media) | ​​![](https://firebasestorage.googleapis.com/v0/b/gitbook-28427.appspot.com/o/assets%2F-MVAGyyACcSzyzfmgy7f%2Fsync%2F68e4777d7c38eb974be29d8260b1f52709a44a26.png?generation=1615182625284983\&alt=media) | ​​![](https://firebasestorage.googleapis.com/v0/b/gitbook-28427.appspot.com/o/assets%2F-MVAGyyACcSzyzfmgy7f%2Fsync%2Fcb0b6d83e3899b9d4310fb78ce58ccad28b8c839.png?generation=1615182626007947\&alt=media) | ​​![](https://firebasestorage.googleapis.com/v0/b/gitbook-28427.appspot.com/o/assets%2F-MVAGyyACcSzyzfmgy7f%2Fsync%2F347363c813f76f26b0c6c74df49012812f9fe690.png?generation=1615182625760905\&alt=media) | ​​![](https://firebasestorage.googleapis.com/v0/b/gitbook-28427.appspot.com/o/assets%2F-MVAGyyACcSzyzfmgy7f%2Fsync%2F7db8ec0e8a47656e2367909ab5d65aa19effb930.png?generation=1615182626144273\&alt=media) |
|                                                                                                  **50%**                                                                                                  |                                                                                                    10%                                                                                                    |                                                                                                    10%                                                                                                    |                                                                                                    10%                                                                                                    |                                                                                                    10%                                                                                                    |                                                                                                    10%                                                                                                    |                                                                                                    10%                                                                                                    |                                                                                                  **-20%**                                                                                                 |

## Tips and Mechanics

**Weak Point** - Face

There are very obvious **audio** signals when the **Pyro Agent** is about to attack. Playing with sound on against them is much easier!

**Pyro Agents** do a lot of damage compared to other enemies of a similar level. Most of their attacks are quite telegraphed, so make sure to learn how to dodge them effectively.

**Pyro Agents** are very easy to stagger. You can keep them permanently disabled using things like **charged attacks**, and various ![](/files/-MVEZ5eufuBMc_rgR7X9) abilities, making them much easier to manage.

### Invisibility

The **Pyro Agent** will go **invisible** after using **Circling Blades**.

![Invisible agents affected by Hydro](/files/-MXkLWVMpiE4QgmGRMvE)

If you inflict an **element** on a **Pyro Agent**, they will be easier to see while **invisible**.

![Staggering an agent out of invisibility](/files/-MXkLgg-fhkPMQgrGleH)

Skills that will **stagger** enemies will break **invisibility**. Reactions like **Overload** are another great way to do this.

## Abilities (Visible)

### Circling Blades

![Summons a ring of fire blades before turning invisible](/files/-MXkJWiHBjI2VDFeifQR)

The **Pyro Agent** will always lead with this attack.

You will not get hit by the blades if you stand directly next to the **Pyro Agent**. You can use a \*\*dash \*\*to get past the blades without being hit.

If you interrupt the **Pyro Agent** before he finishes this move, he will not go **invisible**. However he will be more resistant to staggering when fading into **invisibility**.

### Dash

![Dashes through the player](/files/-MXkM0jlPw_a4ojzkDlg)

### Slash

![Slash at melee range](/files/-MXkMDJYZSH6o9iNM5aw)

## Abilities (Invisible)

### Remnants

While **invisible**, all attacks made by the **Pyro Agent** will leave a **remnant** (shadow) behind.

![Remnants can be destroyed by attacks](/files/-MXkQdZLoXI-aO3rrVXe)

If you are not able to kill the **Pyro Agent** quickly, you should take the time to destroy the **remnants** when possible.

![Remnants performing a slash attack](/files/-MXkR-vThDdcRYKSKUpd)

**Remnants** can also perform a slash attack just before the **Pyro Agent** attacks.

### Dash

![Dashes through the player](/files/-MXkOU2X6S6HucPGFfQa)

### Shadow Strike

![Sends out a remnant to dash through the player](/files/-MXkRNafMqo_CHMG64yB)

### Ultimate

![Combo dash attack followed by a slam](/files/-MXkRdBzBwdO52LFgyxf)

The **Pyro Agent** will use this attack after performing **6 attacks** while **invisible**.

One **dash** attack will be performed for every **remnant** that is on the field. Killing them reduces the number of attacks performed during the combo.
