Floor 11 (v1.4 - v1.5)
Divergence
General Tips
Slowing Waters Tips
Unlike other Stage Debuffs, lasts a full 30 seconds and is reapplied every 30 seconds. This means you will always be affected by the debuff unless you lower it's duration in some way.
There is a small window right as you start a chamber before you are hit with the Slowing Waters debuff. If you immediately use a talent during this time, the cooldown will not be increased.
If possible, use characters that don't rely on skills as much like Ganyu or Klee, and avoid characters that do like Diluc or Childe.
pageDebuffsRemoving Slowing Waters
**Bennet, Jean, Xinyan can cleanse the Slowing Waters **debuff. However it will take multiple ticks to do so for each character.
Team Recommendations
Side 1 | Side 2 | |
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Shieldbreakers | ||
Preferred Damage | ||
Avoid Damage | ||
4★ Supports | ||
5★ Supports |
Chamber 1
Monster Level - 88
Side 1
The units that aggro the monolith change between each wave. Focus in this order:
The melee hoarders
The ranged hoarders
The crusher (hammer) hoarder, and the ranged hoarder next to him
The **pugilist **(no weapon) hoarder, and the ranged hoarder next to him
Hoarders do significant damage to the monolith, so keeping them off it is a priority.
Side 2
Only the potioneers aggro the monolith. Group them together and keep them staggered.
Chamber 2
Monster Level - 90
Side 1
Focus the Hydrogunner first as he is able to heal allies. He spawns in the back, behind the other Fatui.
Side 2
Focus the Hydrogunner first as he is able to heal allies. He spawns in the back, behind the other Fatui.
Chamber 3
Monster Level - 92
Side 1
Aura | DMG |
---|---|
Electro Triangle**** |
Monster | HP |
---|---|
~250K | |
~250K |
3★ Tips
Aim for under 1 minute on this side to leave yourself plenty of time for the second side.
Recommended Characters |
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Side 2
Monster | HP |
---|---|
~410K HP |
3★ Tips
Recommended Characters |
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Other Resources
Not sure what something means? Check the Glossary
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