Floor 11 (v1.4 - v1.5)

Divergence

General Tips

Slowing Waters Tips

Unlike other Stage Debuffs, lasts a full 30 seconds and is reapplied every 30 seconds. This means you will always be affected by the debuff unless you lower it's duration in some way.

There is a small window right as you start a chamber before you are hit with the Slowing Waters debuff. If you immediately use a talent during this time, the cooldown will not be increased.

If possible, use characters that don't rely on skills as much like Ganyu or Klee, and avoid characters that do like Diluc or Childe.

pageDebuffs

Removing Slowing Waters

**Bennet, Jean, Xinyan can cleanse the Slowing Waters **debuff. However it will take multiple ticks to do so for each character.

pageRemoving Debuffs

Team Recommendations

Side 1Side 2

Shieldbreakers

Preferred Damage

Avoid Damage

4Supports

5Supports

Chamber 1

Monster Level - 88

Side 1

The units that aggro the monolith change between each wave. Focus in this order:

  1. The melee hoarders

  2. The ranged hoarders

  3. The crusher (hammer) hoarder, and the ranged hoarder next to him

  4. The **pugilist **(no weapon) hoarder, and the ranged hoarder next to him

Hoarders do significant damage to the monolith, so keeping them off it is a priority.

Side 2

Only the potioneers aggro the monolith. Group them together and keep them staggered.

Chamber 2

Monster Level - 90

Side 1

Focus the Hydrogunner first as he is able to heal allies. He spawns in the back, behind the other Fatui.

Side 2

Focus the Hydrogunner first as he is able to heal allies. He spawns in the back, behind the other Fatui.

Chamber 3

Monster Level - 92

Side 1

AuraDMG
MonsterHP

~250K

~250K

3★ Tips

Aim for under 1 minute on this side to leave yourself plenty of time for the second side.

Recommended Characters

Side 2

MonsterHP

~410K HP

3★ Tips

Recommended Characters

Other Resources

Not sure what something means? Check the Glossary

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