Floor 3

Divergence

  • DMG dealt by all party members increased by 75%

  • **Swirl **reaction **DMG **increased by 300% and its **AoE **increased by 100%

General Tips

Bring a **Bow **user in order to stun the Ruin Guard in the third chamber.

Sword charged attacks are particularly useful at quickly throwing an enemy backwards off of a ledge.

Team Recommendations

Shieldbreakers

Preferred DPS Elements

Avoid DPS Elements

4Supports

5★ Supports

Chamber 1

Monster Level - 45


This arena does not have edges. The **archers **spawn at the edge and can be knocked off the platform easily. Note that the Pyro Archer spawns right after the Cryo Archer, so stay in the area until you kill both archers to save time. Enemies can be knocked off easily by skills or charged attacks.

You can use the slimes to Swirl elements to your advantage. For example, using it to swirl from Slimes to burn Hilichurl shields. Doing this on the last group of 3 Slimes can be particularly effective, as they will all react with each other.

Chamber 2

Monster Level - 45

This arena does not have edges, however enemies spawn closer to the middle of the arena. If you are low level, luring or pushing enemies to the edge may be faster than attacking them outright.

**Potioneers **will back away from you when approached, so you can use this to slowly move them to the edge, but this is much slower than just using other methods.

Watch out for the Potioneers attacks which leave Elemental AoE on the ground. These can cause annoying reactions like Overload and Freeze.

Chamber 3

Monster Level - 45

Monster

Use an archer to stun the Ruin Guard, and then focus it. The **Mitachurl **should come to you and group, allowing you to hit both at once.

If you rely on DMG, make sure you have **Superconduct **( + ) on the Ruin Guard because they have high RES.

Other Resources

Not sure what something means? Check the Glossary

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