> For the complete documentation index, see [llms.txt](https://genshinhelper.gitbook.io/abyss/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://genshinhelper.gitbook.io/abyss/monsters/rifthounds/rifthound.md).

# Rifthound

![Thundercraven](https://526410171-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVAGyyACcSzyzfmgy7f%2Fuploads%2Fgit-blob-d1241b9b3b07b4a461db3ada7fa234c22e719d77%2FRockhound%20\(Electro\).png?alt=media)

![Rockfond](https://526410171-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVAGyyACcSzyzfmgy7f%2Fuploads%2Fgit-blob-f72e651cacc4945bf713b9b20f0b7d22230ca5bf%2FRockhound%20\(Geo\).png?alt=media)

#### Normal Resistance

|      Element | Resist |
| -----------: | ------ |
| ALL ELEMENTS | 25%    |

#### Devourer State

|               Element | Resist |
| --------------------: | ------ |
| Corresponding Element | -40%   |
|    ALL OTHER ELEMENTS | 25%    |

## Mechanics

**Weak point** - Head.

### Corrosion

When hit by any attack, applies **Corrosion** to the entire party.

**Corrosion** causes the character to lose a certain **%HP** every second. This loss bypasses any shields.

### Devourer

When hit by their **same element**, the **Rage** meter will increase. When it is full, the **Rifthound** will enter the **Devourer** state, increasing **DMG** but setting their resistance to their corresponding element to **-40% RES**.

## Tips

**Rifthounds** come in different elements (currently ![](https://526410171-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVAGyyACcSzyzfmgy7f%2Fuploads%2Fgit-blob-a8efded210241d0c6764e2819b9c750deff8a6d4%2Felectro_small.png?alt=media\&token=f367d10d-10e4-4b21-9552-4c54ac8a55ff)/![](https://526410171-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MVAGyyACcSzyzfmgy7f%2Fuploads%2Fgit-blob-cb0b6d83e3899b9d4310fb78ce58ccad28b8c839%2Fgeo_small.png?alt=media\&token=4d49567f-cdd4-4a66-b0f1-d0959fb019c2)). The attack patterns for each are the same. The element varies the type of **DMG** they do, as well as the type of element they absorb for **Rage**. In general, you should use the same element against the corresponding **Rifthound**.

Trigger **Enrage** as quickly as you can, and then finish off the **Rifthound** quickly using burst damage.

If you find yourself dying to **Corrosion**, bring healers that can heal an entire party at once like **Barbara** or **Jean**.

## Abilities

### Double Slash

{% embed url="<https://gfycat.com/windywelldocumentedblackandtancoonhound>" %}
Slashes twice at the player
{% endembed %}

### Charging Slash

{% embed url="<https://gfycat.com/educatedshycowrie>" %}
Jumps back, then quickly lunges forward, swiping at the player
{% endembed %}

### Blink Attack

{% embed url="<https://gfycat.com/spotlessshoddyastrangiacoral>" %}
Vanishes, then appears behind the player and performs a tail swipe
{% endembed %}

### Destructo Disc

{% embed url="<https://gfycat.com/glisteningmessyhoki>" %}
Charges up, then unleashes a spinning disc at the player
{% endembed %}

The **Rifthound** only uses this attack if the player is far away.

### Enrage

{% embed url="<https://gfycat.com/capitaltautleafhopper>" %}
Empowers the Rifthound, but reduces RES
{% endembed %}

While **Enraged**, the **Rifthound's** attacks are powered up, but has their resistance to that element set to **-40% RES**.

Use teams that have the same type as the targeted **Rifthound** and trigger this as soon as possible. The defense reduction is significant, and you should be able to finish it off fairly quickly.

### Triple Dash (Enranged)

{% embed url="<https://gfycat.com/weeklycompetentballoonfish>" %}
Dashes at the player three times
{% endembed %}
