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On this page
  • Resistances
  • Normal
  • Shielded
  • Tips & Mechanics
  • Shield
  • Abilities
  • Body Slam
  • Charged Shot
  • Healing Shot
  • Shield
  1. Monsters
  2. Fatui

Hydrogunner Legionnaire

PreviousCryogunner LegionnaireNextPyroslinger

Last updated 3 years ago

Resistances

Normal

Element
RES

-20%

ALL OTHER ELEMENTS

10%

Shielded

Element
RES

80%

ALL OTHER ELEMENTS

110%

*Note - RES above 100% does not make them immune to the damage. The damage calculation changes for resists above 75%.

Tips & Mechanics

Weak Point - Face

Since he can heal allies, you should prioritize the Hydrogunner if he is present. The **Shield **is also particularly tough to get down compared to other Fatui. Bursting him down before he is able to shield can save a lot of time.

Shield

While shielded, the Hydrogunner Legionnaire gains +100% RES to all types of damage, making it extremely resistant.

Abilities

Body Slam

This attack won't be used while Shielded.

Charged Shot

Healing Shot

The healing occurs over time, and lasts about 5 seconds.

Shield

Once the shield is broken, the **Hydrogunner **will be stunned for about 8 seconds.

Unless you are able to take him down before he is able to shield, always bring against the Hydrogunner. He is extremely resistant to all damage while shielded. Trying to defeat it while the shield is up will lose a lot of time.

is the most effective against the shield.

is ineffective at breaking the shield, but can Freeze the Hydrogunner.

will also damage the shield, but are very ineffective

The Hydrogunner Legionnaire shield has 4U of strength. This means it takes about 5 ticks of Electrocharged viato break the shield.

Charges up, then shoots a projectile at the player, dealing Hydro DMG
Charges up, then shoots a projectile at an ally, healing them