# Picking Teams

There's many different ways to approach teambuilding. Picking good teams depends on the floor, divergences, as well as your existing account resources. There isn't a perfect 4-character team, but there are strategies on building the best teams for the best situations. This page delves into those.

## General Tips

**If you're looking for quick tips on how to improve your compositions, here is some advice:**

## Main Core Types

### **Melt/Vaporize** ![](/files/-MVEZ5et1q2zAFejhRrn)![](/files/-MVEZ5eqD2mIb0RfP0a8)![](/files/-MVAsblvjDGgQ7zw1WTd)

These cores take advantage of the damage bonus that Pyro/Cryo/Hydro Damage gets when the opposing elements are applied to an ememy. For example, Pyro attacks deal 1.5x/2x damage to enemies inflicted with Hydro/Cryo Auras. Cryo/Hydro damage deals 1.5x/2x damage to enemies inflicted by Pyro. **This is currently seen as the core with the highest DPS threshold**, and can be a great core to build when you need to overcome a DPS deficiency.

1. **Melt/Vaporize** ![](/files/-MVEZ5et1q2zAFejhRrn)![](/files/-MVEZ5eqD2mIb0RfP0a8)![](/files/-MVAsblvjDGgQ7zw1WTd)**:** These cores take advantage of the damage bonus that Pyro/Cryo/Hydro Damage gets when the opposing elements are applied to an ememy. For example, Pyro attacks deal 1.5x/2x damage to enemies inflicted with Hydro/Cryo Auras. Cryo/Hydro damage deals 1.5x/2x damage to enemies inflicted by Pyro. **This is currently seen as the core with the highest DPS threshold**, and can be a great core to build when you need to overcome a DPS deficiency.
2. **Superconduct** ![](/files/-MVEZ5esQt4NA9KRz7r5)![](/files/-MVEZ5elRVTo2cQgbf78)![](/files/-MVAsblvjDGgQ7zw1WTd): These cores consisting of Electro/Cryo characters amplify physical damage by procing superconduct to decrease enemy physical res. This core can be great because it is accessible through many different characters and is not as locked behind 5\* characters as other cores. It is also strong situationally when fighting humanoid enemies. It does **generally fall behind other cores as higher floors tend to have enemies with higher physical resistance** and/or a high quantity of enemies resulting in inefficiency due to **lack of AOE scalability.**
3. **Geo** ![](/files/-MVEZ5enm2TVmsxMkON2): These cores are generally pure Geo teams. This relies on the incredible buffs of Geo resonance and the compatibility of buffs between existing Geo characters. Certain characters allow these teams to gain AOE capabilities but it is still lacking in that regard compared to other cores. **The biggest drawback with this core is that its power is locked behind certain 5\* characters like Zhongli and Albedo.**
4. **Freeze** ![](/files/-MVAsblvjDGgQ7zw1WTd)![](/files/-MVEZ5eqD2mIb0RfP0a8): Freeze teams make use of the comfortability of play due to the freeze reaction keeping enemies in place. It is made stronger with the blizzard strayer set and resonance allowing for low crit rate builds. These teams lead to **higher consistency of damage and more ease of play** but do not have the same DPS threshold of melt/vaporize teams.
5. **Mono-element**: Mono-element teams take advantage of character-specific buffs to damage of a specific type (Bennett C6, Xiangling C6, Beidou C6, Kujou Sara C6, etc.). They are further enabled with Swirl reactions that buff that element damage further. These teams are generally locked behind character constellations of 5\* characters and are best used when a specific character is not bestfit to proc reactions.
6. Pick 2-3 characters to act as your "core" or main damage-dealing combination. There should be 1 main-DPS and characters that enhance that DPS's damage \[1].
7. Fill the rest of your slots with both characters that support this core and meet clearing requirements for the floor \[2].

\[1] Go to the second half of the page for examples.

\[2] Ex. Adding Xiangling to deal with Mitachurl Cryo shields.

**More in-depth explanations follow!**

## Teambuilding Approach

### Pick a core

Your core is responsible for dealing most of the damage for your team, and usually consists of a pair of characters with good synergy. These are the characters which you should prioritize investing in for weapons/artifacts/talents.&#x20;

For Abyss, you will need **at least 1 core for each team**. When starting a floor, look at the mobs and tips for the floor to decide which side each core should go on.

{% hint style="info" %}
If possible, try to use different types of damage between the two teams in order to avoid being heavily disadvantaged if a floor is bad for a specific element.
{% endhint %}

**Cores are generally chosen to facilitate a specific set of reactions to amplify specific types of damage.** This is not the case for all characters in every team (such as flex spots for floor-specific support). There are several different classes of cores. Here are some common examples:

### **Melt/Vaporize**&#x20;

Consists of a pyro character and a hydro/cryo character to amplify one another's damage through melt/vaporize.

* <mark style="color:blue;">High damage bonus that Pyro/Cryo/Hydro Damage gets when the opposing elements are applied to an enemy</mark>
  * <mark style="color:blue;">Pyro attacks deal 1.5x/2x damage to enemies inflicted with Hydro/Cryo Auras</mark>
  * <mark style="color:blue;">Cryo/Hydro damage deals 1.5x/2x damage to enemies inflicted by Pyro</mark>
* <mark style="color:blue;">**This is currently seen as the core with the highest DPS threshold**</mark>
* <mark style="color:blue;">Not as character or 5\*-dependent as other team types</mark>
* <mark style="color:red;">Most of the options for the pyro character are limited-5\* stars</mark>
* <mark style="color:red;">Heavy emphasis on Crimson-Witch Farming</mark>&#x20;
* <mark style="color:red;">High reliance on characters like Xingqui and Bennett (high use characters)</mark>

### Physical&#x20;

These cores consisting of Electro/Cryo characters amplify physical damage by procing superconduct to decrease 40% enemy physical res.&#x20;

* <mark style="color:blue;">Strong situationally when fighting humanoid enemies</mark>&#x20;
* <mark style="color:blue;">Lots of f2p physical DPS and support options</mark>
* <mark style="color:red;">lower versatility: higher floors tend to have enemies with higher physical resistance canceling out the decrease in physical res</mark>&#x20;
* <mark style="color:red;">Lower AOE</mark>

### Geo&#x20;

Geo teams consisting of 3-4 Geo characters taking advantage of strong Geo resonance buffs.&#x20;

* <mark style="color:blue;">Many geo characters have high compatibility leading to Higher DPS teams</mark>
* <mark style="color:blue;">Takes advantage of lesser used "scrap" DEF heavy artifacts</mark>
* <mark style="color:red;">lacks in AOE (but can be improved with certain characters)</mark>
* <mark style="color:red;">locked behind certain 5\* characters like Zhongli and Albedo.</mark>

### Freeze

Teams with Cryo and Hydro characters to proc freeze.

* <mark style="color:blue;">Higher comfortability of play due to the freeze reaction keeping enemies in place</mark>&#x20;
* <mark style="color:blue;">Made stronger with the blizzard strayer set and resonance allowing for low crit rate builds</mark>&#x20;
* <mark style="color:blue;">higher consistency of damage and more ease of play</mark>
* <mark style="color:red;">compromises DPS threshold</mark>
* <mark style="color:red;">somewhat locked behind limited-5\* characters</mark>

### Mono

Mono-element teams take advantage of character-specific buffs to damage of a specific type (Bennett C6, Xiangling C6, Beidou C6, Kujou Sara C6, etc.). They are further enabled with Swirl reactions that buff that element damage further.&#x20;

* <mark style="color:blue;">Easy to play</mark>
* <mark style="color:blue;">Less domains to farm artifacts</mark>
* <mark style="color:red;">generally locked behind character constellations or 5\* characters</mark>&#x20;
* <mark style="color:red;">need to build more characters</mark>

There are other team types but most will fall under the above categories. Note can specific characters can enable the use of completely different team types (Overload with Yoimiya/Yanfei, and Anemo with Xiao).

### General Supports

Once you have chosen your core, the specific supports you choose for each team will vary depending on the specific requirements for the floor.

{% hint style="info" %}
The best supports will often fill in more than one of these categories. This is why pure healers like Barbara or Qiqi are not usually recommended over other more versatile supports like Bennett or Zhong Li.
{% endhint %}

#### Healers/Shielders

Each team should have a character than can heal or prevent the team from taking excessive damage over the match.

{% hint style="info" %}
While it's possible to run a strong shield character like Zhong Li instead of a healer, it's not recommended.
{% endhint %}

#### Energy

Commonly referred to as a **battery**, these supports are the same element as a core character and are good at generating energy to keep their \*\*Bursts \*\*up more often, helping you deal more damage.

#### Crowd Control

Characters that are able to disable enemies in various ways. This will often be a character than can enable Freeze to disable enemies, or an ![](/files/-MVEZ5eufuBMc_rgR7X9) character whose abilities will pick up and knock down enemies.

#### Damage

These supports boost the damage of your core unit in some way, either by:

* Buffing your team (**Bennet**, character using **Noblesse Oblige** set)
* Debuffing your enemies (**Zhong Li**, Sucrose![](/files/-MVEZ5eufuBMc_rgR7X9)using **Viridescent Veneer** set)
* Adding resonance

### Floor-Specific Supports

#### Shield-breakers

Prioritize adding any elements you are missing for breaking enemy shields.

{% hint style="info" %}
If you're not sure what elements you need, check out the guides on each floor! Each one will list the shield-breaking requirements at the very top
{% endhint %}

#### Resonance

Adding![](/files/-MVEZ5et1q2zAFejhRrn)resonance is an easy way to add damage to any team if the floor allows it. This gives a nice boost early on but drops off on the later floors as you get better stats.

![](/files/-MVAsblvjDGgQ7zw1WTd)/![](/files/-MVEZ5enm2TVmsxMkON2) resonances are very good for specific compositions that rely on **Freeze** / ![](/files/-MVEZ5enm2TVmsxMkON2)**DMG**.

![](/files/-MVEZ5eufuBMc_rgR7X9) resonance is good on teams that will swap between **Elemental Skills** often.

![](/files/-MVEZ5elRVTo2cQgbf78)/![](/files/-MVEZ5eqD2mIb0RfP0a8)resonances are the weakest and usually not worth going for specifically.

**To see example teams, visit** [Example Teams](/abyss/teambuilding/building-a-composition/example-teams.md).

### Next Steps

Once you have a team, **do the appropriate research on the characters (best rotations, teammates, artifacts, talents). See** [Resources](/abyss/resources.md).

### FAQs

**Is there a "best" team composition?**

As stated at the beginning, the characters who work best depend largely on the enemies you are facing. One composition does not work in every situation. It also depends on who you have available in your roster and how well they are built. With that said, melt and vaporize teams generally deal more DPS. Freeze and Physical Comps allow much greater consistency and control.

**I followed this guide but my teams are still not good enough. Why is that the case?**

Most likely, you are either lacking DPS or have not optimized your rotations. See:

<https://genshinhelper.gitbook.io/abyss/teambuilding/character-investment>


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