Floor 11
Divergence
+75% DMG
General Tips
Bringing for crowd control is recommended on Side 1, and strong single target damage on Side 2.
Bringing to break the
shields is recommended, as it is easier to deal with the Abyss Herald.
Team Recommendations
Shieldbreakers
(and/or
)
Preferred DPS Elements
(CC)
or
Avoid DPS Elements
Chamber 1
Monster Level - 88
Side 1

Kill order:
Focus the 3 melee Eremites. They will group together on the monolith and will be vulnerable to CC
Clear out the remaining enemies
In the second wave, again focus the 2 melee Treasure Hoarders.
Clear out the remaining enemies
In the last wave, focus the 4 melee Eremites
Melee enemies can hit quite hard, but they clump up and are vulnerable to CC. Bringing is highly recommended.
Side 2

The first wave of Mitachurls all focus the monolith, and can be quite tanky. If you have trouble killing them quickly, use skills that draw aggro. AoE skills that hit multiple times repeatedly are good for this.
The Electro Lawachurl focuses you, but make sure it's attacks don't go towards the monolith. Try to stand with your back to the edge of the arena.
Chamber 2
Monster Level - 90
Side 1

Use to Scorch the mushroom enemies to make the fight easier.
Side 2

Consecrated Flying Serpent
Bringing a character than can consistently apply is recommended for taking down the Abyss Herald shield, as it will freeze him. If you struggle for time however, you may want to bring
as it will break the shield faster.
Using is the quickest way to get rid of the Consecrated Flying Serpent's orb, weakening it. Otherwise the fight is fairly straightforward.
Chamber 3
Monster Level - 92
Side 1

While can't CC the Kairagi, it can help keep the Nobushi together.
Remember to try to kill both Kairagi at the same time, otherwise the remaining one will heal.
Side 2

The Regisvine has greatly increased resistances until the core is broken. Focus on doing that first.
The Core will always start in the Corolla (head) first, so you may want to bring a Bow character in order to break it more consistently.
core is surprisingly tanky as it has no elemental weakness, and
are all equally effective. If you cannot break the core quick enough before it moves, make sure you destroy the Flower that spawns at the start of the fight.
Check the Electro Regisvine for in-depth tips.
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