Floor 12 (v1.6)
Last updated
Last updated
No Divergence
Side 1 | Side 2 | |
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Monster Level - 96
Geovishaps will infuse 35s into the chamber.
Once infused, **Geovishaps **will gain resistance to that element (30%).
Taunt abilities are particularly effective here to give some time for you to recover stamina.
Attempting to dodge every attack will quickly drain your stamina. Focus on dodging both hits of the Double Slam attack, as this does the most damage. Rely on your shields/healing for other damage if you can.
Monster Level - 98
Once the first wave is about to ide, quickly run towards the Cryo Cicin Mage. If you can keep her staggered before she summons the Cicins, she will not be able to shield, which saves a lot of time.
Bring **shields **and/or taunts on this side if able.
If you don't have access to a strong Freeze team, it's best to try to build a team that has high burst potential (e.g. Hu Tao) in order to deal significant damage before they can burrow.
Monster Level - 100
Trying to use the above strategies to swirl Abyss Mage shields is usually not recommended when going for stars, as it can be hard to pull off. The best bet is to attempt to group all the enemies together, and focus your AoE on the Abyss Lector. The Abyss Mages should go down during this time.
If you run towards the Pyro Abyss Mage at the start, you can often get the Hydro Abyss Mage to teleport next to it, grouping them. The Abyss Lector will move slightly, but you may need to stagger it into the Abyss Mages to fully group them.
Trying to use the above strategies to swirl Abyss Mage shields is usually not recommended when going for stars, as it can be hard to pull off. The best bet is to attempt to group all the enemies together, and focus your AoE on the Abyss Herald. The Abyss Mages should go down during this time.
You can use a similar strategy to group on this side as 12-3-1, but a more reliable strategy here is to run backwards at the start, away from the enemies. The Abyss Mages will both teleport to your location and group, and the Abyss Herald will run over not long after.
Monster | HP |
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**Geovishap **is immune to freeze
Avoid DMG.
is particularly good here as you can Overload/Melt consistently on both Geovishaps.
**Geovishap **is immune to freeze
**Geovishap **can easily be frozen by after infusion.
Avoid DMG.
is particularly good here as you can Vaporize/Melt consistently on both Geovishaps.
Monster | HP |
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Enemies will periodically be buffed by anshield which reduces incoming damage. The most effective way to remove it is with , but will also work.
The enemies here are particularly easy to group, so make sure to bringon this side.
Geovishap Hatchlings move around a lot and are hard to hit, which can cause large time losses. You can try using Freeze (+) to keep them locked down for longer if you are having trouble.
Monster | HP |
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works well for breaking shields on this side, as it is effective against both the Abyss Lector and the Abyss Mage.
If you have an unit on this side, you can choose not to bring for breaking the Pyro Abyss Mage shields. Instead, you can use your skill on the Hydro Abyss Mage in order to infuse , and Swirl onto the shield to break it.
You can also use to Swirl from the Pyro Abyss Mage shield onto the Abyss Lector during its shield phase for additional damage. If you choose to do this, make sure to eliminate the Hydro Abyss Mage first and leave the Pyro Abyss Mage alive, before focusing the Abyss Lector.
Monster | HP |
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works best against Abyss Herald shields as it locks them in place with Freeze.
If you have an unit on this side, you can choose not to bring for breaking the Cryo Abyss Mage shields. Instead, you can use your skill on the Pyro Abyss Mage in order to infuse, and Swirl onto the shield to break it.
You can also use to Swirl from the Cryo Abyss Mage shield onto the **Abyss Herald **during its shield phase for additional damage. If you choose to do this, make sure to eliminate the Pyro Abyss Mage first and leave the Cryo Abyss Mage alive, before focusing the Abyss Herald.
~400K
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~735K
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Shieldbreakers
Preferred Damage
Avoid Damage
4★ Supports
5★ Supports