Floor 12 (v1.6)

Divergence

  • No Divergence

General Tips

Team Recommendations

Side 1Side 2

Shieldbreakers

Preferred Damage

Avoid Damage

4Supports

5Supports

Chamber 1

Monster Level - 96

Geovishaps will infuse 35s into the chamber.

Once infused, **Geovishaps **will gain resistance to that element (30%).

Taunt abilities are particularly effective here to give some time for you to recover stamina.

Attempting to dodge every attack will quickly drain your stamina. Focus on dodging both hits of the Double Slam attack, as this does the most damage. Rely on your shields/healing for other damage if you can.

MonsterHP

~400K

Side 1

3★ Tips

Side 2

3★ Tips

Chamber 2

Monster Level - 98

Side 1

MonsterHP

??

3★ Tips

Once the first wave is about to ide, quickly run towards the Cryo Cicin Mage. If you can keep her staggered before she summons the Cicins, she will not be able to shield, which saves a lot of time.

Side 2

Bring **shields **and/or taunts on this side if able.

3★ Tips

If you don't have access to a strong Freeze team, it's best to try to build a team that has high burst potential (e.g. Hu Tao) in order to deal significant damage before they can burrow.

Chamber 3

Monster Level - 100

Side 1

3★ Tips

Trying to use the above strategies to swirl Abyss Mage shields is usually not recommended when going for stars, as it can be hard to pull off. The best bet is to attempt to group all the enemies together, and focus your AoE on the Abyss Lector. The Abyss Mages should go down during this time.

If you run towards the Pyro Abyss Mage at the start, you can often get the Hydro Abyss Mage to teleport next to it, grouping them. The Abyss Lector will move slightly, but you may need to stagger it into the Abyss Mages to fully group them.

Side 2

3★ Tips

Trying to use the above strategies to swirl Abyss Mage shields is usually not recommended when going for stars, as it can be hard to pull off. The best bet is to attempt to group all the enemies together, and focus your AoE on the Abyss Herald. The Abyss Mages should go down during this time.

You can use a similar strategy to group on this side as 12-3-1, but a more reliable strategy here is to run backwards at the start, away from the enemies. The Abyss Mages will both teleport to your location and group, and the Abyss Herald will run over not long after.

Last updated