Abyss
Geovishap
  • Spiral Abyss Guide
  • FAQ
  • Floors
    • Abyssal Corridor (F1-8)
      • Floor 1
      • Floor 2
      • Floor 3
      • Floor 4
      • Floor 5
      • Floor 6
      • Floor 7
      • Floor 8
    • Abyssal Moon Spire (F9-12)
      • Floor 9
      • Floor 10
      • Floor 11
      • Floor 12
    • Glossary
  • Teambuilding
    • Picking Teams
      • Example Teams
      • Character Builds
      • Weapons
    • Character Investment
    • Character Tierlist
  • Monsters
    • Abyss Order
      • Black Serpent: Windcutter
      • Black Serpent: Standard Bearer
      • Black Serpent: Defender
      • Black Serpent: Line Breaker
      • Pyro Abyss Mage
      • Hydro Abyss Mage
      • Cryo Abyss Mage
      • Electro Abyss Mage
      • Abyss Herald
      • Abyss Lector (Pyro)
      • Abyss Lector (Electro)
    • Animals
      • Pyro Whopperflower
      • Cryo Whopperflower
      • Electro Whopperflower
      • Eye of the Storm
    • Eremites
      • Desert Clearwater
      • Daythunder
      • Sunfrost
      • Stone Enchanter
      • Galehunter
      • Scorching Loremaster
      • Floral Ring-Dancer
    • Fatui
      • Anemoboxer
      • Electrohammer Vanguard
      • Cryogunner Legionnaire
      • Hydrogunner Legionnaire
      • Pyroslinger
      • Geochanter
      • Electro Cicin Mage
      • Cryo Cicin Mage
      • Mirror Maiden
      • Pyro Agent
    • Hilichurls
      • Classic Hilichurls
      • Samachurls
        • Hydro Samachurl
        • Electro Samachurl
        • Cryo Samachurl
        • Anemo Samachurl
        • Geo Samachurl
        • Dendro Samachurl
      • Lawachurls
        • Stonehide Lawachurl
        • Frostarm Lawachurl
        • Thunderhelm Lawachurl
    • Mimics
      • Hydro Boar
      • Hydro Crab
      • Hydro Crane
      • Hydro Duck
      • Hydro Ferret
      • Hydro Finch
      • Hydro Frog
      • Hydro Raptor
    • Mushrooms
      • Grounded Hydroshroom
      • Winged Cryoshroom
      • Winged Dendroshroom
      • Grounded Geoshroom
    • Rifthounds
      • Rifthound Whelp
      • Rifthound
    • Ruin Constructs
      • Ruin Guard
      • Ruin Hunter
      • Ruin Grader
      • Ruin Cruiser
      • Ruin Defender
      • Ruin Destroyer
      • Ruin Scout
      • Ruin Drake: Earthguard
      • Ruin Drake: Skywatch
      • Primal Constructs
    • Samurai
      • Nobushi
      • Kairagi
    • Specters
      • Pyro Specter
      • Hydro Specter
      • Cryo Specter
      • Electro Specter
      • Anemo Specter
      • Geo Specter
    • Vishaps
      • Geovishap Hatchling
      • Geovishap
      • Bathysmal Vishap
    • World Bosses
      • Cryo Regisvine
      • Pyro Regisvine
      • Electro Regisvine
      • Primo Geovishap
      • Cryo Hypostasis
      • Pyro Hypostasis
      • Hydro Hypostasis
      • Dendro Hypostasis
      • Oceanid
      • Maguu Kenki
        • Maguu Kenki (Split Version)
      • Perpetual Mechanical Array
      • Thunder Manifestation
      • Golden Wolford
      • Bathysmal Vishap Herd
      • Ruin Serpent
      • Jadeplume Terrorshroom
      • ASIMON
      • Aeonblight Drake
      • Setekh Wenut
  • Mechanics
    • Buff Cards
    • Shields
    • Debuffs
      • Removing Debuffs
    • Auras
      • Pursuing Fireball
      • Mist Bubble
      • Ice Cage
      • Lightning Stake
      • Vaccuum Vortex
      • Rumbling Stone
      • Elemental Blast
    • Stage Hazards
      • Icicles
      • Electro Storm
    • Video Guides
      • Fatui Skirmishers
      • Auras
  • Changelogs
    • 2023
      • February
      • January
    • 2022
      • December
      • November
      • October
      • September
      • August
      • July
    • Versions
      • v2.8
      • v2.7
      • v2.6
      • v2.5
      • v2.4
      • v2.3
      • v2.2
      • v2.1
      • v2.0
    • 2021
      • July
      • June
      • May
      • April
      • March
  • About Us
  • Credits
  • Resources
  • Feedback/Suggestions
  • Archive
    • Previous Floors
      • Floor 12 (v3.3)
      • Floor 11 (v3.3)
      • Floor 12 (v3.2)
      • Floor 11 (v3.2)
      • Floor 12 (v3.1)
      • Floor 11 (v3.1)
      • Floor 12 (v3.0)
      • Floor 11 (v3.0)
      • Floor 12 (v2.8)
      • Floor 11 (v2.8)
      • Floor 10 (v2.0-2.8)
      • Floor 9 (v2.0-2.8)
      • Floor 12 (v2.7)
      • Floor 11 (v2.7)
      • Floor 12 (v2.6)
      • Floor 11 (v2.6)
      • Floor 12 (v2.5)
      • Floor 11 (v2.5)
      • Floor 12 (v2.4)
      • Floor 11 (v2.4)
      • Floor 12 (v2.3)
      • Floor 11 (v2.3)
      • Floor 12 (v2.2)
      • Floor 11 (v2.2)
      • Floor 12 (v2.1)
      • Floor 11 (v2.1)
      • Floor 11 (v2.0)
      • Floor 12 (v2.0)
      • Floor 9 (v1.6)
      • Floor 10 (v1.6)
      • Floor 11 (v1.6)
      • Floor 12 (v1.6)
      • Floor 9 (v1.2 - v1.5)
      • Floor 10 (v1.2 - v1.5)
      • Floor 11 (v1.4 - v1.5)
      • Floor 12 (v1.4 - v1.5)
      • Floor 11 (v1.2 - 1.4)
      • Floor 12 (v1.3 - 1.4)
    • More Example Teams
    • Changelog Template
    • Floor 11 (Template)
    • Floor 12 (Template)
Powered by GitBook
On this page
  • Resistances
  • Tips and Mechanics
  • Abilities
  • Orb Dash
  • Snipe
  • Tri-Shot
  • Bombardment
  1. Monsters
  2. Ruin Constructs

Ruin Cruiser

PreviousRuin GraderNextRuin Defender

Last updated 3 years ago

Resistances

10%

10%

10%

10%

10%

10%

10%

30%

Tips and Mechanics

Weak Point - Eye Core

The core is not exposed often, so watch for the attacks that leave it vulnerable.

Ruin Cruisers use ranged attacks. Focus on them first and let other enemies come to you in order to group enemies together.

Abilities

Orb Dash

This attack is only used when you enter melee range of the Ruin Cruiser and are directly attacking it with Normal/Charged/Plunging attacks.

Snipe

Tri-Shot

The core is exposed while this attack is charging. Hit the weak point during to stun it.

While charged bow attacks are easiest, any skill that can reach the core can be used to stun.

Bombardment

The core is exposed while this attack is charging. Hit the weak point during to stun it.

Once the bombardment starts, the core cannot be hit anymore. Make sure you hit it during the charge.

Locks onto the player, and releases a beam after a delay.
Dashes backwards, leaving behind an energy orb that deals damage.
Locks onto the player, and releases three blasts after a delay.
Charges up, then unleashes multiple waves of energy on an AoE.