Floor 5

Divergence

  • When HP is greater than 50%, ATK and **DEF **are increased by 25%

  • When **HP **is greater than 80%, Normal Attack SPD is increased by 20%

  • When **HP **is greater than 80%, Movement SPD is increased by 20%

  • When **HP **is greater than 95%, CRIT Rate is increased by 10% and CRIT DMG is increased by 20%

General Tips

Keeping your Main Carry above 95% HP is important to maximize damage on this floor. Make sure you bring characters with good healing/shielding on each team, and make an effort to avoid enemy attacks. If you are taking a lot of damage, consider bringing two supports per team if you have them.

Team Recommendations

Side 1
Side 2

Shieldbreakers

Preferred DPS Elements

Avoid DPS Elements

4Supports

5Supports

Chamber 1

Monster Level - 55

Side 1

Aura
DMG

Focus the Large Cryo Slimes as they are the most threatening followed by the Archers as they can disrupt your combos. The last Large Cryo Slime causes the Ice Cage. Prioritize it when it spawns.

Side 2

Monster

Aura
DMG

Smoldering Flame

Focus the Pyro Abyss Mage on the left that has the **Aura **to prevent getting debuffed by Smoldering Flames.

Staggering the Abyss Mage when their shields are down can prevent their attacks.

Chamber 2

Monster Level - 55

Side 1

Fight near ranged enemies when possible and let the melee enemies come to you.

Side 2

Fight near ranged enemies when possible and let the melee enemies come to you.

Chamber 3

Monster Level - 55

Side 1

Monster

Avoid using ranged autoattacks (Bow, Catalyst) as Cicin **Flies **can easily draw autoaim.

Focus the Cicin Mage and let the melee **Hoarders **come to you.

The Cicin's **Aura **will drain your energy, so use bursts when they are up.

Side 2

Monster

Aura
DMG

Focus down the Electro Potioneers first to prevent being Overloaded. The Pyro Agent will come to you.

The Fireball Aura from the Pyro Agent is difficult to avoid. Make sure you bring healing.

Other Resources

Not sure what something means? Check the Glossary

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