Floor 11 (v3.3)
Divergence
General Tips
Side 1 contains several element immune enemies with Slimes and Specters. Make sure to keep this in mind when building your teams.
Side 2 contains mostly Ruin type enemies, so make sure you rely on Elemental DMG and not physical.
Team Recommendations
Side 1 | Side 2 | |
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Shieldbreakers | ||
Preferred DPS Elements | ||
Avoid DPS Elements |
Chamber 1
Monster Level - 88
Side 1
In Depth Guide | Other Info |
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Kill order:
All enemies target the pillar in the first wave. Try to group them together and finish them off quickly
In the next 2 waves, aim for the Pyro enemies first as they target the pillar
Side 2
In Depth Guide | Other Info |
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Most of the primal constructs here will target the pillar and they spawn spread out, making this a fairly difficult chamber if you are low on DPS.
Chamber 2
Monster Level - 90
Side 1
In Depth Guide | Other Info |
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Side 2
In Depth Guide | Other Info |
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All the enemies spawn at once, so make sure you have a good AoE team on this side to damage everything at once, or you may find yourself running low on time.
Chamber 3
Monster Level - 92
Side 1
In Depth Guide | Other Info |
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Focus the Cryogunner first as he has the Ice Cage aura and is relatively weak.
Similarly, focus down the Geoshroom as its aura is particularly damaging.
Side 2
In Depth Guide | Other Info |
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Similar to the previous chamber, all enemies spawn at once and this is a DPS check. Make sure you are using a team with strong AoE and hitting multiple Ruin Drakes at the same time.
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