Floor 12 (v2.4)
Divergence
Certain opponents in this challenge possess the Honed Spirit effect, which grants them 10% Physical and All Elemental RES.
When opponents with Honed Spirit take hits from attacks that are considered Normal Attack DMG, they will lose 3% Physical and All Elemental RES. A maximum of 30% of each may be lost this way.
The RES lost this way will be reset every 20s.
General Tips
Honed Spirit affects all enemies on Side 1.
If you can use Normal Attacks, then this divergence is effectively a debuff on enemies, as it will result in a net -20% RES at max stacks on the enemy. Spear users in particular are good at getting a lot of stacks quickly.
Having strong single target damage on Side 1 is important when trying to go for stars for Chambers 1 & 2, and Side 2 for Chamber 3. As usual, if you're having trouble then build a different team for each chamber.
Bosses such as Primo Geovishap and Maguu Kenki have high damage resistance during their initial animation, however can still be hit with attacks to generate energy and buffs. You can use this time to set up certain effects before the fight begins.
Chamber 1
Monster Level - 95
Side 1 | Side 2 | |
---|---|---|
Shieldbreakers | ||
Preferred DPS Elements | ||
Avoid DPS Elements |
Side 1
In Depth Guide | Other Info |
---|---|
1.8M HP Cruiser/Destroy adds 341K HP Defender/Scout adds 477K HP |
Make sure you save some of your burst damage for when it goes down, as it takes additional damage during that time. You should aim to kill it during this first downed phase.
See Perpetual Mechanical Array for more tips.
Side 2
In Depth Guide | Other Info |
---|---|
273K HP | |
69K HP | |
139K HP | |
555K HP |
After that, go for the Pyro Abyss Mage next to stop the Smoldering Flames aura.
Chamber 2
Monster Level - 98
Side 1 | Side 2 | |
---|---|---|
Shieldbreakers | ||
Preferred DPS Elements | ||
Avoid DPS Elements |
Side 1
In Depth Guide | Other Info |
---|---|
2.3M HP |
The Primo Geovishap will take greatly reduced damage while waking up, however you can still use skills to recharge energy, and also normal attacks to begin stacking Honed Spirit debuffs.
See Primo Geovishap for more tips.
Side 2
In Depth Guide | Other Info |
---|---|
613K HP |
Staying close to a wall is a good method to keep them grouped, as they move around a lot with their attacks. This will make it easier to Freeze both together for long periods of time.
See Abyss Herald for more tips.
Chamber 3
Monster Level - 100
Side 1 | Side 2 | |
---|---|---|
Preferred DPS Element | ||
Avoid DPS Elements |
Side 1
In Depth Guide | Other Info |
---|---|
643K HP | |
827K HP |
This side is straightforward if you have AoE to hit both enemies at once on each wave. They will naturally group.
You can bring a Bow character to stun them, but it is often not worth the time.
Side 2
In Depth Guide | Other Info |
---|---|
1.8M HP |
Make sure you're aware of the invincibility phases so you don't waste damage on it. There is one when it is waking up, and another when it reaches 75% HP.
See Maguu Kenki for more tips.
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