Floor 12 (v2.4)

Divergence

Certain opponents in this challenge possess the Honed Spirit effect, which grants them 10% Physical and All Elemental RES.

When opponents with Honed Spirit take hits from attacks that are considered Normal Attack DMG, they will lose 3% Physical and All Elemental RES. A maximum of 30% of each may be lost this way.

The RES lost this way will be reset every 20s.

General Tips

Honed Spirit affects all enemies on Side 1.

If you can use Normal Attacks, then this divergence is effectively a debuff on enemies, as it will result in a net -20% RES at max stacks on the enemy. Spear users in particular are good at getting a lot of stacks quickly.

Having strong single target damage on Side 1 is important when trying to go for stars for Chambers 1 & 2, and Side 2 for Chamber 3. As usual, if you're having trouble then build a different team for each chamber.

Bosses such as Primo Geovishap and Maguu Kenki have high damage resistance during their initial animation, however can still be hit with attacks to generate energy and buffs. You can use this time to set up certain effects before the fight begins.

Chamber 1

Monster Level - 95

Side 1Side 2

Shieldbreakers

Preferred DPS Elements

Avoid DPS Elements

Side 1

In Depth GuideOther Info

1.8M HP Cruiser/Destroy adds 341K HP Defender/Scout adds 477K HP

Make sure you save some of your burst damage for when it goes down, as it takes additional damage during that time. You should aim to kill it during this first downed phase.

See Perpetual Mechanical Array for more tips.

Side 2

In Depth GuideOther Info

273K HP

69K HP

139K HP

555K HP

After that, go for the Pyro Abyss Mage next to stop the Smoldering Flames aura.

Chamber 2

Monster Level - 98

Side 1Side 2

Shieldbreakers

Preferred DPS Elements

Avoid DPS Elements

Side 1

In Depth GuideOther Info

2.3M HP

The Primo Geovishap will take greatly reduced damage while waking up, however you can still use skills to recharge energy, and also normal attacks to begin stacking Honed Spirit debuffs.

See Primo Geovishap for more tips.

Side 2

In Depth GuideOther Info

613K HP

Staying close to a wall is a good method to keep them grouped, as they move around a lot with their attacks. This will make it easier to Freeze both together for long periods of time.

See Abyss Herald for more tips.

Chamber 3

Monster Level - 100

Side 1Side 2

Preferred DPS Element

Avoid DPS Elements

Side 1

In Depth GuideOther Info

643K HP

827K HP

This side is straightforward if you have AoE to hit both enemies at once on each wave. They will naturally group.

You can bring a Bow character to stun them, but it is often not worth the time.

Side 2

In Depth GuideOther Info

1.8M HP

Make sure you're aware of the invincibility phases so you don't waste damage on it. There is one when it is waking up, and another when it reaches 75% HP.

See Maguu Kenki for more tips.

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