Thunder Manifestation
Resistances
Element | Resist |
---|---|
IMMUNE | |
ALL OTHER ELEMENTS | 10% |
Tips and Mechanics
Weak Point - Face
The Thunder Manifestation will continually be infused with. andwork particularly well as their reactions will deal damage to it.
There is no way to avoid the Enraged state, and it happens at a fairly low HP threshold. It is best to just continually attack it and get it down below 75% HP rather than avoiding it's first set of moves.
When using Enrage, the Thunder Manifestation will fly slightly into the air, but can still be hit as long as your abilities can reach.
The Thunder Manifestation floats a bit above the ground, and will move into the air briefly with some abilities, making melee abilities hard to land. It also frequently uses abilities that travel around the arena. Ranged characters, particularly Bow wielders are recommended.
Fury
The Thunder Manifestation has a Fury gauge that builds with some attacks, or when it reaches 75% HP. Once it is full, it will become Enraged and have a different moveset.
Abilities (Normal)
The Thunder Manifestation will cycle through these abilities one by one in order until the Fury gauge is maxed.
Strike Probes
The probes will periodically activate, causing DMG and building Fury.
Lightning Strikes
Charging Blast
This removes the Strike Probes from the arena.
Staying inside the AoE of this ability will fully charge the Fury meter.
Enrage
This ability is used when the Fury gauge is maxed, causing the Thunder Manifestation to become Enraged.
Abilities (Enraged)
Blink
Slash
Spinning Slash
Lightning Strikes
Lightning Spears
Dive
Thunder Walls
This attack can be easily avoided by dodging through one of the walls.
Lightning Prison
Characters caught inside will continuously takeDMG.
The Thunder Manifestation will continue to perform attacks while the prison is active.
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