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On this page
  • Resistances
  • Tips and Mechanics
  • Fury
  • Abilities (Normal)
  • Strike Probes
  • Lightning Strikes
  • Charging Blast
  • Enrage
  • Abilities (Enraged)
  • Blink
  • Slash
  • Spinning Slash
  • Lightning Strikes
  • Lightning Spears
  • Dive
  • Thunder Walls
  • Lightning Prison
  1. Monsters
  2. World Bosses

Thunder Manifestation

PreviousPerpetual Mechanical ArrayNextGolden Wolford

Last updated 3 years ago

Resistances

Element
Resist

IMMUNE

ALL OTHER ELEMENTS

10%

Tips and Mechanics

Weak Point - Face

There is no way to avoid the Enraged state, and it happens at a fairly low HP threshold. It is best to just continually attack it and get it down below 75% HP rather than avoiding it's first set of moves.

When using Enrage, the Thunder Manifestation will fly slightly into the air, but can still be hit as long as your abilities can reach.

The Thunder Manifestation floats a bit above the ground, and will move into the air briefly with some abilities, making melee abilities hard to land. It also frequently uses abilities that travel around the arena. Ranged characters, particularly Bow wielders are recommended.

Fury

The Thunder Manifestation has a Fury gauge that builds with some attacks, or when it reaches 75% HP. Once it is full, it will become Enraged and have a different moveset.

Abilities (Normal)

The Thunder Manifestation will cycle through these abilities one by one in order until the Fury gauge is maxed.

Strike Probes

Lightning Strikes

Charging Blast

This removes the Strike Probes from the arena.

Staying inside the AoE of this ability will fully charge the Fury meter.

Enrage

This ability is used when the Fury gauge is maxed, causing the Thunder Manifestation to become Enraged.

Abilities (Enraged)

Blink

Slash

Spinning Slash

Lightning Strikes

Lightning Spears

Dive

Thunder Walls

This attack can be easily avoided by dodging through one of the walls.

Lightning Prison

The Thunder Manifestation will continue to perform attacks while the prison is active.

The Thunder Manifestation will continually be infused with. andwork particularly well as their reactions will deal damage to it.

The probes will periodically activate, causing DMG and building Fury.

Characters caught inside will continuously takeDMG.

Sends out five lightning probes in a circle
Sends out two sets of lightning bolts around the arena, centered on the player
Deals damage in an AoE around the Thunder Manifestation, building Fury
Charges up and blasts the arena, dealing Electro damage
Quickly teleports to a new location
Single, sweeping slash
Performs a spin attack, moving towards the player
Sends out three sets of lightning bolts centered on the player
Shoots five spears of lightning at the player
Performs two diving attacks at the player
Two walls of lightning converge on the player
After a brief delay, summons a prison of lightning which follows the player