Abyss
Geovishap
  • Spiral Abyss Guide
  • FAQ
  • Floors
    • Abyssal Corridor (F1-8)
      • Floor 1
      • Floor 2
      • Floor 3
      • Floor 4
      • Floor 5
      • Floor 6
      • Floor 7
      • Floor 8
    • Abyssal Moon Spire (F9-12)
      • Floor 9
      • Floor 10
      • Floor 11
      • Floor 12
    • Glossary
  • Teambuilding
    • Picking Teams
      • Example Teams
      • Character Builds
      • Weapons
    • Character Investment
    • Character Tierlist
  • Monsters
    • Abyss Order
      • Black Serpent: Windcutter
      • Black Serpent: Standard Bearer
      • Black Serpent: Defender
      • Black Serpent: Line Breaker
      • Pyro Abyss Mage
      • Hydro Abyss Mage
      • Cryo Abyss Mage
      • Electro Abyss Mage
      • Abyss Herald
      • Abyss Lector (Pyro)
      • Abyss Lector (Electro)
    • Animals
      • Pyro Whopperflower
      • Cryo Whopperflower
      • Electro Whopperflower
      • Eye of the Storm
    • Eremites
      • Desert Clearwater
      • Daythunder
      • Sunfrost
      • Stone Enchanter
      • Galehunter
      • Scorching Loremaster
      • Floral Ring-Dancer
    • Fatui
      • Anemoboxer
      • Electrohammer Vanguard
      • Cryogunner Legionnaire
      • Hydrogunner Legionnaire
      • Pyroslinger
      • Geochanter
      • Electro Cicin Mage
      • Cryo Cicin Mage
      • Mirror Maiden
      • Pyro Agent
    • Hilichurls
      • Classic Hilichurls
      • Samachurls
        • Hydro Samachurl
        • Electro Samachurl
        • Cryo Samachurl
        • Anemo Samachurl
        • Geo Samachurl
        • Dendro Samachurl
      • Lawachurls
        • Stonehide Lawachurl
        • Frostarm Lawachurl
        • Thunderhelm Lawachurl
    • Mimics
      • Hydro Boar
      • Hydro Crab
      • Hydro Crane
      • Hydro Duck
      • Hydro Ferret
      • Hydro Finch
      • Hydro Frog
      • Hydro Raptor
    • Mushrooms
      • Grounded Hydroshroom
      • Winged Cryoshroom
      • Winged Dendroshroom
      • Grounded Geoshroom
    • Rifthounds
      • Rifthound Whelp
      • Rifthound
    • Ruin Constructs
      • Ruin Guard
      • Ruin Hunter
      • Ruin Grader
      • Ruin Cruiser
      • Ruin Defender
      • Ruin Destroyer
      • Ruin Scout
      • Ruin Drake: Earthguard
      • Ruin Drake: Skywatch
      • Primal Constructs
    • Samurai
      • Nobushi
      • Kairagi
    • Specters
      • Pyro Specter
      • Hydro Specter
      • Cryo Specter
      • Electro Specter
      • Anemo Specter
      • Geo Specter
    • Vishaps
      • Geovishap Hatchling
      • Geovishap
      • Bathysmal Vishap
    • World Bosses
      • Cryo Regisvine
      • Pyro Regisvine
      • Electro Regisvine
      • Primo Geovishap
      • Cryo Hypostasis
      • Pyro Hypostasis
      • Hydro Hypostasis
      • Dendro Hypostasis
      • Oceanid
      • Maguu Kenki
        • Maguu Kenki (Split Version)
      • Perpetual Mechanical Array
      • Thunder Manifestation
      • Golden Wolford
      • Bathysmal Vishap Herd
      • Ruin Serpent
      • Jadeplume Terrorshroom
      • ASIMON
      • Aeonblight Drake
      • Setekh Wenut
  • Mechanics
    • Buff Cards
    • Shields
    • Debuffs
      • Removing Debuffs
    • Auras
      • Pursuing Fireball
      • Mist Bubble
      • Ice Cage
      • Lightning Stake
      • Vaccuum Vortex
      • Rumbling Stone
      • Elemental Blast
    • Stage Hazards
      • Icicles
      • Electro Storm
    • Video Guides
      • Fatui Skirmishers
      • Auras
  • Changelogs
    • 2023
      • February
      • January
    • 2022
      • December
      • November
      • October
      • September
      • August
      • July
    • Versions
      • v2.8
      • v2.7
      • v2.6
      • v2.5
      • v2.4
      • v2.3
      • v2.2
      • v2.1
      • v2.0
    • 2021
      • July
      • June
      • May
      • April
      • March
  • About Us
  • Credits
  • Resources
  • Feedback/Suggestions
  • Archive
    • Previous Floors
      • Floor 12 (v3.3)
      • Floor 11 (v3.3)
      • Floor 12 (v3.2)
      • Floor 11 (v3.2)
      • Floor 12 (v3.1)
      • Floor 11 (v3.1)
      • Floor 12 (v3.0)
      • Floor 11 (v3.0)
      • Floor 12 (v2.8)
      • Floor 11 (v2.8)
      • Floor 10 (v2.0-2.8)
      • Floor 9 (v2.0-2.8)
      • Floor 12 (v2.7)
      • Floor 11 (v2.7)
      • Floor 12 (v2.6)
      • Floor 11 (v2.6)
      • Floor 12 (v2.5)
      • Floor 11 (v2.5)
      • Floor 12 (v2.4)
      • Floor 11 (v2.4)
      • Floor 12 (v2.3)
      • Floor 11 (v2.3)
      • Floor 12 (v2.2)
      • Floor 11 (v2.2)
      • Floor 12 (v2.1)
      • Floor 11 (v2.1)
      • Floor 11 (v2.0)
      • Floor 12 (v2.0)
      • Floor 9 (v1.6)
      • Floor 10 (v1.6)
      • Floor 11 (v1.6)
      • Floor 12 (v1.6)
      • Floor 9 (v1.2 - v1.5)
      • Floor 10 (v1.2 - v1.5)
      • Floor 11 (v1.4 - v1.5)
      • Floor 12 (v1.4 - v1.5)
      • Floor 11 (v1.2 - 1.4)
      • Floor 12 (v1.3 - 1.4)
    • More Example Teams
    • Changelog Template
    • Floor 11 (Template)
    • Floor 12 (Template)
Powered by GitBook
On this page
  • Divergence
  • General Tips
  • Rifthound FAQ
  • Do I use the matching element against them?
  • How do I hit them when they move around so much?
  • Chamber 1
  • Side 1
  • Side 2
  • Chamber 2
  • Side 1
  • Side 2
  • Chamber 3
  • Side 1
  • Side 2
  1. Archive
  2. Previous Floors

Floor 12 (v2.3)

PreviousFloor 11 (v2.4)NextFloor 11 (v2.3)

Last updated 3 years ago

Divergence

None

General Tips

Rifthound FAQ

Do I use the matching element against them?

Short answer - opinions are mixed, but generally not recommended to use the matching element that enrages the Rifthounds.

Long answer - When Rifthounds are damaged by their matching element, it builds up their Rage and eventually triggers their Devourer state. This reduces their RES for that matching element, increases their DMG, but most importantly will also make them move around a lot more during their attacks.

If your composition primarily deals the damage of the matching element, then the RES reduction may be worth it. See below on tips for keeping them in place.

However in all other cases, it's best to avoid the matching element entirely and to not build up Rage.

For more details on this mechanic, check out .

How do I hit them when they move around so much?

Try one or more of the following tips

  • Rifthounds are fairly susceptible to being staggered, so you can use these types of attacks to prevent the Rifthounds from attacking

  • Freeze based compositions are a good way to keep them locked in place

  • Try compositions that have good AoE capabilities so you are still reliably hitting them even as they move

  • Use compositions that can attack at a range and don't require you to chase after Rifthounds

Chamber 1

Monster Level - 95

Side 1

In Depth Guide
Other Info

273K HP

795K HP

See Rifthound FAQ

Corrosion isn't particularly dangerous, but prefer healers that can heal an entire team if it is causing you issues.

Side 2

In Depth Guide
Other Info

273K HP

795K HP

See Rifthound FAQ

Corrosion isn't particularly dangerous, but prefer healers that can heal an entire team if it is causing you issues.

Chamber 2

Monster Level - 98

Side 1
Side 2

Preferred DPS Elements

Avoid DPS Elements

Side 1

In Depth Guide
Other Info

613K HP

After infusion, both Geovishaps are immune to Freeze. Avoid these compositions unless can beat them before they infuse.

Side 2

In Depth Guide
Other Info

1.2M HP

Each variant will attack every 10 seconds.

Trying to run outside the AoE attacks is not recommended as it wastes valuable time. If you can't reliably dodge these attacks, make sure to save a burst to i-frame through it. They tend to attack at the same time, so you can often dodge multiple attacks with just a burst or two.

Make sure you have a composition with good AoE damage on this side. It's important when going for stars to be hitting all the enemies at once. Grouping becomes very important here.

Avoid getting hit as much as possible. If you get staggered by damage, you can often get comboed by the other attacks very quickly. Bring shields if you're not confident in your dodging.

Grouping Strategies

In general, the enemies will move towards you, but their attacks can send them far away. Avoid standing in the middle of them all, and keep them all on one side. This way they all walk towards you from the same direction.

Below is an example of a consistent strategy to start all 3 Maguu Kenkis together. Note how the Cryo variant slashes past the rest, but will run back and group provided you step back a bit.

After doing an initial grouping, try to stay close to the Cryo variant to prevent it from using the dash attack.

Chamber 3

Monster Level - 100

Side 1
Side 2

Preferred DPS Element

Avoid DPS Elements

Side 1

In Depth Guide
Other Info

582K HP

416K HP

970K HP

Focus on the Ruin Cruiser (triangle) and the Ruin Defender will naturally group up.

When attacked, the Ruin Cruiser will dash backwards. Try to have it dash back into the Ruin Defender if possible.

For Rifthounds, see Rifthound FAQ

Side 2

In Depth Guide
Other Info

970K HP

> ?? DMG

333K HP

643K HP

The Rumbling Stone aura can do significant damage, particularly when your characters are already low from Corrosion. Bring strong shields/heal for this if you are having trouble.

Focus the Rifthound, as it has the higher pool. The Rifthound Whelps should die to collateral damage.

Freeze is recommended on this side since it prevents problematic attacks from Rifthounds and Ruin Guards.

Expect for the Rifthound wave to take longer than the Ruin Guards. For a well built team, you can clear the Ruin Guards in about 20 - 30s.

For Rifthounds, see Rifthound FAQ

Rifthound Whelps can be gathered with skills. Since this side has more whelps, you can consider bringing a character to help group them.

A composition that has a mix of and DMG will be able to Melt/Vaporize the Geovishaps after infusion.

Be careful when using characters like Bennett that apply to your character. The Cryo variant's slam attack does significant damage, and this will cause it to Melt for increased damage.

>

Rifthound Whelp
Rifthound
Rifthound Whelp
Rifthound
Geovishap
Maguu Kenki (Split Version)
Ruin Defender
Ruin Cruiser
Rifthound
Rifthound
Rumbling Stone
Rifthound Whelp
Ruin Guard
Devourer