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  • Divergence
  • General Tips
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  • Chamber 1
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  1. Archive
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Floor 11 (v2.3)

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Last updated 3 years ago

Divergence

DMG dealt by all party members increased by 60%.

DMG dealt by all party members increased by 60%.

General Tips

While / are boosted, neither are particularly good for any chamber. You can just run your normal best compositions on either side.

Team Recommendations

Side 1
Side 2

Shieldbreakers

Preferred DPS Elements

Avoid DPS Elements

4★ Supports

5★ Supports

Chamber 1

Monster Level - 88

Side 1

In Depth Guide
Other Info

35K ~ 43K HP

43K HP

43K HP

Rockshield Mitachurl

130K HP

For a kill order:

  • First, target the Hilichurl Fighters

  • Next, kill the remaining Hilichurl Archers, making sure they fire away from the monolith

  • In the next wave, target the Hilichurl Grenadiers

  • Kill the Rockshield Hilichurls

  • In the last wave, target the Rockshield Mitachurl. Hitting it's shield will immediately interrupt it's path to the monolith

  • Finish off the rest of the enemies, starting with the Samachurls

Side 2

In Depth Guide
Other Info

Treasure Hoarders

52K ~ 87K HP

136K HP

For a kill order:

  • First, rush immediately for the Crushers (melee Treasure hoarder). Fight them away from the monolith to prevent the Potioneers from hitting it with splash damage

  • Kill the remaining enemies

  • In the next wave, target the Treasure Hoarder Archers

  • Kill the remaining enemies

  • In the next wave, target the Treasure Hoarder Potioneers

  • Kill the remaining enemies

Chamber 2

Monster Level - 90

Side 1

In Depth Guide
Other Info

Slimes

97K HP

438K HP

> ?? DMG

With many different Slime types, compositions with varied elements (such as National) tend to work well.

Side 2

In Depth Guide
Other Info

148K HP

356K HP

Chamber 3

Monster Level - 92

Side 1

In Depth Guide
Other Info

159K HP

159K HP

153K HP

153K HP

72K HP

81K HP

41K HP

82K HP

Spectres spawn very spread out. If you lack damage, grouping them will save a lot of time. TO do this, run sideways (left/right) to the edge after initiating the stage, then run either up/down into a corner. This will get them to all group together.

The Hydro Spectre will attack you with an AoE skill that can heal allies. Be careful using compositions that put you in melee range of Spectres, as they can get healed this way.

The Hydro Finch and Hydro Frog in the first mimic wave will explode on death. Getting hit by both can quickly kill the active character, so be careful. You can dodge the explosion, or run out of the AoE, but the most effective strategy is simply to save an Elemental Burst and avoid it that way.

In the first mimic wave, the enemies will naturally group. Focus whatever is the weakest.

In the second mimic wave, go for the Crane, then Crab, then Boars.

Side 2

In Depth Guide
Other Info

335K HP

239K HP

335K HP

There's no special strategy here aside from having good AoE damage. Focusing the Ruin Cruiser (triangle enemy) will naturally cause the enemies to group.

​​​​

​​​​​​

Bringing an character that can group the enemies makes this chamber fairly trivial.

Bringing an character that can group the enemies makes this chamber fairly trivial.

>

DMG is effective against the most enemies, but you will need another damage type for the Pyro Slimes.

Killing one Kairagi will cause the other to heal if still alive (see ). Characters with high burst damage (such as Hu Tao or Eula) are most effective as they can kill both at the same time. Freeze can also be used to extend how long you have to kill the second Kairagi before it heals.

Bringso you can Freeze the Hydro Mimics and deal with them easier.

Classic Hilichurls
Electro Samachurl
Hydro Samachurl
Nobushi
Frostarm Lawachurl
Elemental Blast
Nobushi
Kairagi
Hydro Specter
Anemo Specter
Hydro Frog
Hydro Finch
Hydro Ferret
Hydro Crab
Hydro Crane
Hydro Boar
Ruin Scout
Ruin Cruiser
Ruin Defender
Tips and Mechanics