Floor 11 (v2.3)
Last updated
Last updated
DMG dealt by all party members increased by 60%.
DMG dealt by all party members increased by 60%.
While / are boosted, neither are particularly good for any chamber. You can just run your normal best compositions on either side.
Side 1 | Side 2 | |
---|---|---|
Shieldbreakers | ||
Preferred DPS Elements | ||
Avoid DPS Elements | ||
4★ Supports | ||
5★ Supports |
Monster Level - 88
In Depth Guide | Other Info |
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35K ~ 43K HP | |
43K HP | |
43K HP | |
Rockshield Mitachurl | 130K HP |
For a kill order:
First, target the Hilichurl Fighters
Next, kill the remaining Hilichurl Archers, making sure they fire away from the monolith
In the next wave, target the Hilichurl Grenadiers
Kill the Rockshield Hilichurls
In the last wave, target the Rockshield Mitachurl. Hitting it's shield will immediately interrupt it's path to the monolith
Finish off the rest of the enemies, starting with the Samachurls
In Depth Guide | Other Info |
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Treasure Hoarders | 52K ~ 87K HP |
136K HP |
For a kill order:
First, rush immediately for the Crushers (melee Treasure hoarder). Fight them away from the monolith to prevent the Potioneers from hitting it with splash damage
Kill the remaining enemies
In the next wave, target the Treasure Hoarder Archers
Kill the remaining enemies
In the next wave, target the Treasure Hoarder Potioneers
Kill the remaining enemies
Monster Level - 90
In Depth Guide | Other Info |
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Slimes | 97K HP |
438K HP > ?? DMG |
With many different Slime types, compositions with varied elements (such as National) tend to work well.
Killing one Kairagi will cause the other to heal if still alive (see Tips and Mechanics). Characters with high burst damage (such as Hu Tao or Eula) are most effective as they can kill both at the same time. Freeze can also be used to extend how long you have to kill the second Kairagi before it heals.
Monster Level - 92
In Depth Guide | Other Info |
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159K HP | |
159K HP | |
153K HP | |
153K HP | |
72K HP | |
81K HP | |
41K HP | |
82K HP |
Spectres spawn very spread out. If you lack damage, grouping them will save a lot of time. TO do this, run sideways (left/right) to the edge after initiating the stage, then run either up/down into a corner. This will get them to all group together.
The Hydro Spectre will attack you with an AoE skill that can heal allies. Be careful using compositions that put you in melee range of Spectres, as they can get healed this way.
The Hydro Finch and Hydro Frog in the first mimic wave will explode on death. Getting hit by both can quickly kill the active character, so be careful. You can dodge the explosion, or run out of the AoE, but the most effective strategy is simply to save an Elemental Burst and avoid it that way.
In the first mimic wave, the enemies will naturally group. Focus whatever is the weakest.
In the second mimic wave, go for the Crane, then Crab, then Boars.
In Depth Guide | Other Info |
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335K HP | |
239K HP | |
335K HP |
There's no special strategy here aside from having good AoE damage. Focusing the Ruin Cruiser (triangle enemy) will naturally cause the enemies to group.
Bringing an character that can group the enemies makes this chamber fairly trivial.
Bringing an character that can group the enemies makes this chamber fairly trivial.
DMG is effective against the most enemies, but you will need another damage type for the Pyro Slimes.
Bringso you can Freeze the Hydro Mimics and deal with them easier.