Floor 10 (v1.6)

Divergence

  • Characters on the field will continuously accumulate Sheer Cold, and will continually lose HP after Sheer Cold reaches its limit

  • Warming Seelie appear on the field, and will continually alleviate nearby characters' Sheer Cold

General Tips

Warming Seelie will move around the room in a circle.

Keep an eye on your Sheer Cold gauge in this chamber. If you can't clear the mobs fast enough, you will want to try and lure enemies near the Warming Seelie if possible and fight near them.

The second team can be any damage type as long as you have effective ways of dealing with both the Abyss Lector and Abyss Herald shields.

Team Recommendations

Side 1Side 2

Shieldbreakers

Preferred Damage

Avoid Damage

4Supports

5Supports

Chamber 1

Monster Level - 80

Side 1

MonsterHP

??

Fighting near the Hilichurl Grenadiers is the best way to group enemies.

Aim for the Hydro Slimes first before the Cryo Slime. Killing the Cryo Slime will just cause another one to spawn until you've killed a total of 3 slimes, and they take longer to kill than Hydro Slimes because of the shield.

Side 2

MonsterHP

??

AuraDMG

Focus the Cryo Abyss Mage first to prevent Ice Cage as well as being Frozen by combo attacks.

Chamber 2

Monster Level - 82

Side 1

Fight near the Hilichurl Grenadiers and let the other mobs come to you.

Once the Hydro Samachurl spawns, make sure to focus it down immediately or it will heal allies.

Side 2

MonsterHP

??

AuraDMG

Focus the Cryo Abyss Mage first to prevent Ice Cage.

Using a shield is an effective way to prevent the Abyss Lector from draining your energy.

Chamber 3

Monster Level - 84

Side 1

MonsterHP

??

The attacks it will use are completely random. Some patterns take longer than others, so you can potentially retry this chamber until it performs a favorable attack.

Side 2

Focus the Hydro Abyss Mage first to prevent Mist Bubble as well as being Frozen by combo attacks.

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