Floor 10
Last updated
Last updated
When Spread or Aggravate reactions are triggered on opponents, DMG done by these reactions will be increased by 75%.
In order to trigger these reactions, you will first need to trigger Quicken by applying +
Spread is triggered by applyingto Quickened enemies
Aggravate is triggered by applyingto Quickened enemies
Side 1 | Side 2 | |
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Monster Level - 80
The Dendro mushrooms like to attack from range. Go to wards them first and the other enemies should naturally follow.
Fighting close to a wall will make it easier to keep the Vishaps grouped together.
Monster Level - 82
You can also group the enemies by running directly forward past the samurai at the start, letting the Eremite Crossbows move together.
Remember to try and kill the two Kairagis at the same time if possible, otherwise they will heal.
If you lack damage, go for the Electro Abyss mage first as it has less HP and you won't have to deal with two Auras at the same time.
If your team is well invested however, go for the Lawachurl first as it is much tankier, and start doing damage. The Abyss mage will teleport to you.
Monster Level - 84
Go for the Hydrogunner first to prevent it from healing and also so you don't have to deal with shields.
Next, aim for the Pyroslinger and try to kill it before he shields as well.
The Eremite elites will power up when they reach half HP, so avoid doing too much damage to them as you're finishing off the Fatui if you have a hard time with their attacks.
Run directly towards the Mirror Maiden to start and let the Cicin mages come to you.
In Depth Guide | Other Info |
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Bring ancharacter that can group enemies if possible.
In Depth Guide | Other Info |
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In Depth Guide | Other Info |
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Bring ancharacter that can group enemies if possible.
In Depth Guide | Other Info |
---|---|
In Depth Guide | Other Info |
---|---|
Bring ancharacter that can group enemies if possible.
In Depth Guide | Other Info |
---|---|
Characters that can disable the mages so they don't teleport can be very helpful here. Somecharacters can do this with bursts, otherwise you may want to use a Freeze team to keep them grouped together longer.
Eremite Crossbow
Thunderhelm Lawachurl > Engulfing Storm (Debuffs)
Eremite Desert Clearwater > Mist Bubble
Eremite Sunfrost
Eremite Daythunder
Mirror Maiden > Slowing Waters (Debuffs)
Shieldbreakers
Preferred DPS Elements
Avoid DPS Elements
4★ Supports
5★ Supports
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