Floor 12 (v3.2)

Divergence

None

General Tips

  • Chamber 1 Second half and Chamber 3 First Half have bosses. It's recommended you build towards individual teams for specific chambers.

Chamber 1

Monster Level - 95

Side 1Side 2

Preferred DPS Elements

Avoid DPS Elements

Side 1

In Depth GuideOther Info

273K HP

795K HP

Electro is a great choice against the Rifthounds as they’ll have less electro resistance after accumulating enough fury.

However, as they’re easily knock-backed, freeze teams with an Anemo CC are still one of the best options to clear the chamber.

Be wary of bleeding, as it’ll affect off-field characters which may kill them as soon as you swap characters.

Character Recommendations

CharacterFunction

Team Healing

Anemo CC

Side 2

In Depth GuideOther Info

1.6M HP

Ranged characters work best here to give you more windows to do damage.

Use strong single target DPS characters if possible.

Bringing a strong shield unit will help you tank some of the annoying attacks and give you more windows for damage. Consider this particularly if you are using a melee character.

Budget about 2 minutes for this half, as Side 2 is much easier.

For more general tips about this boss, see the Thunder Manifestationin depth guide.

Character Recommendations

CharacterFunction

Ranged single target DPS

Chamber 2

Monster Level - 98

Side 1Side 2

Shieldbreakers

Preferred DPS Elements

Avoid DPS Elements

Side 1

In Depth GuideOther Info

Shadowy Husks

515K - 772K HP

Black Serpent Knight: Windcutter

901K HP

When Husks hit a shielded character, their damage will be buffed but they will consume a % of their HP. If you don't have survivability issues, you can use this to your advantage to speed up the chamber.

Side 2

In Depth GuideOther Info

You can group the Thunderarm Lawachurls by going to the front or the back, as they’ll make a dash attack after they spawn.

The Lawachurls have a 70% resistance to the element they have, so either don’t bring these two elements or bring a 4 Viridescent Venerer User to help with the damage.

Be wary of their auras. It may be best to focus down one Lawachurl so you only have to deal with one at a time. Condensed Ice in particular can be dangerous as it may quickly drain your stamina, leaving you unable to dodge attacks as often as you're used to.

Chamber 3

Monster Level - 100

Side 1Side 2

Shieldbreakers

Preferred DPS Elements

Avoid DPS Elements

Side 1

In Depth GuideOther Info

2.3M HP

The Boss works similarly to Ruin Drake: Skywatch

Unlike the overworld version, the abyss version of this boss has it start flying immediately. You need to either use long-range attacks to damage the boss or use a bow user to shoot the glowing spots on its wings.

After a while, the boss will start to charge, and its eye will glow. Make sure to hit this as if it finishes the attack. It will gain resistance to the element from which it took most of the damage since the fight started. Use your best single-target damage-dealing team here.

Avoid physical damage-dealing characters as it has increased resistance to it like most Ruin Machines.

Character Recommendations

CharacterFunction

Ranged DPS

Side 2

In Depth GuideOther Info

610K HP

276K HP

276K HP

Be careful of the Stone Enchanter’s Geo Aura on the second wave. The aura effect deals considerable damage and will kill you if you're not careful.

Like any other human enemies, Eremites and Fatui have lowered resistance to physical damage, so it's a viable option for this chamber.

After the first wave, focus on the geochanter which doesn't move and will be significantly harder to kill if his shield comes up.

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